T1 Play Instrument
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Front SetLayerPriority(11) QueueSpriteAnim(01,12) PlaySound(9D) #plays instrument strumming LoadFrameWait(68,0A) LoadFrameWait(7C,08) LoadFrameWait(7A,08) LoadFrameWait(69,0A) LoadFrameWait(7A,08) LoadFrameWait(7C,08) LoadFrameWait(68,0A) LoadFrameWait(7C,08) LoadFrameWait(7A,08) LoadFrameWait(69,0A) PostGenericAttack() PlayAttackSound(01) #instruments have no woosh noise, only a hit noise. like a magical twang. LoadFrameWait(7A,08) LoadFrameWait(7C,06) LoadFrameWait(7C,02) WeaponSheatheCheck2(FE) PauseAnimation()
Back SetLayerPriority(0B) QueueSpriteAnim(01,13) PlaySound(9D) LoadFrameWait(99,0A) LoadFrameWait(AD,08) LoadFrameWait(AB,08) LoadFrameWait(9A,0A) LoadFrameWait(AB,08) LoadFrameWait(AD,08) LoadFrameWait(99,0A) LoadFrameWait(AD,08) LoadFrameWait(AB,08) LoadFrameWait(9A,0A) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(AB,08) LoadFrameWait(AD,06) LoadFrameWait(AD,02) WeaponSheatheCheck2(FE) PauseAnimation()