Difference between revisions of "T1 Low Mod Item Throw"
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m (Talcall moved page T1 Low Mod Throw to T1 Low Mod Item Throw: I think this set of 3 is for item throw, not weapon throw) |
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(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
92: front throw start | 92: front throw start | ||
− | + | SetLayerPriority(11) | |
QueueSpriteAnim(01,28) | QueueSpriteAnim(01,28) | ||
LoadFrameWait(56,04) | LoadFrameWait(56,04) | ||
Line 19: | Line 19: | ||
93: back throw start | 93: back throw start | ||
− | + | SetLayerPriority(0B) | |
QueueSpriteAnim(01,29) | QueueSpriteAnim(01,29) | ||
LoadFrameWait(87,04) | LoadFrameWait(87,04) | ||
Line 46: | Line 46: | ||
96: front throw finish | 96: front throw finish | ||
− | + | SetLayerPriority(17) #17 isn't a number I've ever seen in this instruction before? is this an important layer priority only for throwing down...? | |
QueueSpriteAnim(01,2C) | QueueSpriteAnim(01,2C) | ||
− | + | PlaySound(19) | |
LoadFrameWait(5B,02) | LoadFrameWait(5B,02) | ||
LoadFrameWait(5A,04) | LoadFrameWait(5A,04) | ||
Line 56: | Line 56: | ||
97: back throw finish | 97: back throw finish | ||
− | + | SetLayerPriority(17) #aside from the curiosity with 17, same notes as [[T1 High Mod Throw]] | |
QueueSpriteAnim(01,2D) | QueueSpriteAnim(01,2D) | ||
− | + | PlaySound(19) | |
LoadFrameWait(8C,02) | LoadFrameWait(8C,02) | ||
LoadFrameWait(8B,04) | LoadFrameWait(8B,04) | ||
LoadFrameWait(8A,04) | LoadFrameWait(8A,04) | ||
PauseAnimation() | PauseAnimation() |
Latest revision as of 02:55, 10 October 2022
92: front throw start SetLayerPriority(11) QueueSpriteAnim(01,28) LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(57,02) MoveForward2() LoadFrameWait(59,02) MoveForward1() LoadFrameWait(5A,02) QueueThrowAnimation(00,00) LoadFrameWait(5B,08) PauseAnimation() 93: back throw start SetLayerPriority(0B) QueueSpriteAnim(01,29) LoadFrameWait(87,04) MoveBackward2() LoadFrameWait(85,02) LoadFrameWait(86,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(88,02) MoveForward2() LoadFrameWait(8A,02) MoveForward1() LoadFrameWait(8B,02) QueueThrowAnimation(00,00) LoadFrameWait(8C,08) PauseAnimation() 94: front throw middle LoadFrameWait(5B,00) 95: back throw middle LoadFrameWait(8C,00) 96: front throw finish SetLayerPriority(17) #17 isn't a number I've ever seen in this instruction before? is this an important layer priority only for throwing down...? QueueSpriteAnim(01,2C) PlaySound(19) LoadFrameWait(5B,02) LoadFrameWait(5A,04) LoadFrameWait(59,04) PauseAnimation() 97: back throw finish SetLayerPriority(17) #aside from the curiosity with 17, same notes as T1 High Mod Throw QueueSpriteAnim(01,2D) PlaySound(19) LoadFrameWait(8C,02) LoadFrameWait(8B,04) LoadFrameWait(8A,04) PauseAnimation()