Difference between revisions of "T1 Mid Mod Bow"
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m (Talcall moved page T1 Mid Mod Throw to T1 Mid Mod Bow) |
m |
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(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
Front | Front | ||
SetLayerPriority(11) | SetLayerPriority(11) | ||
− | QueueSpriteAnim(01,0E) #queue | + | QueueSpriteAnim(01,0E) #queue bow animation E |
PlayAttackSound(00) | PlayAttackSound(00) | ||
LoadFrameWait(77,02) | LoadFrameWait(77,02) | ||
Line 11: | Line 11: | ||
MoveForward2() | MoveForward2() | ||
LoadFrameWait(7B,0A) | LoadFrameWait(7B,0A) | ||
− | + | PlaySound(59) #Twang | |
− | QueueThrowAnimation( | + | QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still. |
LoadFrameWait(7B,12) | LoadFrameWait(7B,12) | ||
LoadFrameWait(7B,02) | LoadFrameWait(7B,02) | ||
Line 21: | Line 21: | ||
back | back | ||
− | SetLayerPriority(0B) | + | SetLayerPriority(0B) |
QueueSpriteAnim(01,0F) | QueueSpriteAnim(01,0F) | ||
PlayAttackSound(00) | PlayAttackSound(00) | ||
Line 32: | Line 32: | ||
MoveForward2() | MoveForward2() | ||
LoadFrameWait(AC,0A) | LoadFrameWait(AC,0A) | ||
− | + | PlaySound(59) | |
− | QueueThrowAnimation( | + | QueueThrowAnimation(0000) |
LoadFrameWait(AC,12) | LoadFrameWait(AC,12) | ||
LoadFrameWait(AC,02) | LoadFrameWait(AC,02) |
Latest revision as of 02:57, 10 October 2022
Front SetLayerPriority(11) QueueSpriteAnim(01,0E) #queue bow animation E PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(79,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(7B,0A) PlaySound(59) #Twang QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still. LoadFrameWait(7B,12) LoadFrameWait(7B,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation()
back SetLayerPriority(0B) QueueSpriteAnim(01,0F) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(AA,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AC,0A) PlaySound(59) QueueThrowAnimation(0000) LoadFrameWait(AC,12) LoadFrameWait(AC,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()