Difference between revisions of "T1 Low Mod Bow"
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m (Removed redirect to T1 Low Mod Item Throw) Tag: Removed redirect |
m |
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(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | Front | |
+ | SetLayerPriority(11) | ||
+ | QueueSpriteAnim(01,10) | ||
+ | PlayAttackSound(00) | ||
+ | LoadFrameWait(77,02) | ||
+ | MoveBackward2() | ||
+ | LoadFrameWait(77,08) | ||
+ | LoadFrameWait(7B,02) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(7B,04) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(7C,0A) | ||
+ | PlaySound(59) | ||
+ | QueueThrowAnimation(00,00) | ||
+ | LoadFrameWait(7C,12) | ||
+ | LoadFrameWait(7C,02) | ||
+ | WeaponSheatheCheck2(FE) | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(7C,04) | ||
+ | PauseAnimation() | ||
+ | |||
+ | Back | ||
+ | SetLayerPriority(0B) | ||
+ | QueueSpriteAnim(01,11) | ||
+ | PlayAttackSound(00) | ||
+ | LoadFrameWait(A8,02) | ||
+ | MoveBackward2() | ||
+ | LoadFrameWait(A8,08) | ||
+ | LoadFrameWait(AC,02) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(AC,04) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(AD,0A) | ||
+ | PlaySound(59) #plays bow twang | ||
+ | QueueThrowAnimation(00,00) | ||
+ | LoadFrameWait(AD,12) | ||
+ | LoadFrameWait(AD,02) | ||
+ | WeaponSheatheCheck2(FE) | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(AD,04) | ||
+ | PauseAnimation() |
Latest revision as of 02:57, 10 October 2022
Front SetLayerPriority(11) QueueSpriteAnim(01,10) PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(7B,02) MoveForward2() LoadFrameWait(7B,04) MoveForward2() LoadFrameWait(7C,0A) PlaySound(59) QueueThrowAnimation(00,00) LoadFrameWait(7C,12) LoadFrameWait(7C,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation()
Back SetLayerPriority(0B) QueueSpriteAnim(01,11) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(AC,02) MoveForward2() LoadFrameWait(AC,04) MoveForward2() LoadFrameWait(AD,0A) PlaySound(59) #plays bow twang QueueThrowAnimation(00,00) LoadFrameWait(AD,12) LoadFrameWait(AD,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()