Difference between revisions of "T1 Play Instrument"
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(Created page with " Front SetLayerPriority(11) QueueSpriteAnim(01,12) fff6(9D) #also used for poles? this is getting rediculous. does it center the woosh effect on the target...? LoadFram...") |
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Line 2: | Line 2: | ||
SetLayerPriority(11) | SetLayerPriority(11) | ||
QueueSpriteAnim(01,12) | QueueSpriteAnim(01,12) | ||
− | + | PlaySound(9D) #plays instrument strumming | |
LoadFrameWait(68,0A) | LoadFrameWait(68,0A) | ||
LoadFrameWait(7C,08) | LoadFrameWait(7C,08) | ||
Line 14: | Line 14: | ||
LoadFrameWait(69,0A) | LoadFrameWait(69,0A) | ||
PostGenericAttack() | PostGenericAttack() | ||
− | PlayAttackSound(01) # | + | PlayAttackSound(01) #instruments have no woosh noise, only a hit noise. like a magical twang. |
LoadFrameWait(7A,08) | LoadFrameWait(7A,08) | ||
LoadFrameWait(7C,06) | LoadFrameWait(7C,06) | ||
Line 24: | Line 24: | ||
SetLayerPriority(0B) | SetLayerPriority(0B) | ||
QueueSpriteAnim(01,13) | QueueSpriteAnim(01,13) | ||
− | + | PlaySound(9D) | |
LoadFrameWait(99,0A) | LoadFrameWait(99,0A) | ||
LoadFrameWait(AD,08) | LoadFrameWait(AD,08) |
Latest revision as of 02:58, 10 October 2022
Front SetLayerPriority(11) QueueSpriteAnim(01,12) PlaySound(9D) #plays instrument strumming LoadFrameWait(68,0A) LoadFrameWait(7C,08) LoadFrameWait(7A,08) LoadFrameWait(69,0A) LoadFrameWait(7A,08) LoadFrameWait(7C,08) LoadFrameWait(68,0A) LoadFrameWait(7C,08) LoadFrameWait(7A,08) LoadFrameWait(69,0A) PostGenericAttack() PlayAttackSound(01) #instruments have no woosh noise, only a hit noise. like a magical twang. LoadFrameWait(7A,08) LoadFrameWait(7C,06) LoadFrameWait(7C,02) WeaponSheatheCheck2(FE) PauseAnimation()
Back SetLayerPriority(0B) QueueSpriteAnim(01,13) PlaySound(9D) LoadFrameWait(99,0A) LoadFrameWait(AD,08) LoadFrameWait(AB,08) LoadFrameWait(9A,0A) LoadFrameWait(AB,08) LoadFrameWait(AD,08) LoadFrameWait(99,0A) LoadFrameWait(AD,08) LoadFrameWait(AB,08) LoadFrameWait(9A,0A) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(AB,08) LoadFrameWait(AD,06) LoadFrameWait(AD,02) WeaponSheatheCheck2(FE) PauseAnimation()