Difference between revisions of "T1 Punch Shield Recoil"

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(Created page with " Front high poke recoil PlayAttackSound(01) #does not set a layer priority? MoveBackward2() LoadFrameWait(5E,02) MoveForward2() LoadFrameWait(5E,04) MoveBackward2() Lo...")
 
 
(No difference)

Latest revision as of 03:21, 10 October 2022

Front high poke recoil
PlayAttackSound(01)		#does not set a layer priority?
MoveBackward2()
LoadFrameWait(5E,02)
MoveForward2()
LoadFrameWait(5E,04)
MoveBackward2()
LoadFrameWait(5C,04)
MoveBackward2()
LoadFrameWait(5D,08)
MoveForward2()
LoadFrameWait(5D,0A)
MoveForward2()
LoadFrameWait(5C,06)
PauseAnimation()
back high poke recoil
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(8F,02)
MoveForward2()
LoadFrameWait(8F,04)
MoveBackward2()
LoadFrameWait(8D,04)
MoveBackward2()
LoadFrameWait(8E,08)
MoveForward2()
LoadFrameWait(8E,0A)
MoveForward2()
LoadFrameWait(8D,06)
PauseAnimation()
front mid poke recoil
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(5E,02)
MoveForward2()
LoadFrameWait(5E,04)
MoveBackward2()
LoadFrameWait(5C,04)
MoveBackward2()
LoadFrameWait(5D,08)
MoveForward2()
LoadFrameWait(5D,0A)
MoveForward2()
LoadFrameWait(5C,06)
PauseAnimation()
back mid poke recoil
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(8F,02)
MoveForward2()
LoadFrameWait(8F,04)
MoveBackward2()
LoadFrameWait(8D,04)
MoveBackward2()
LoadFrameWait(8E,08)
MoveForward2()
LoadFrameWait(8E,0A)
MoveForward2()
LoadFrameWait(8D,06)
PauseAnimation()
Front low poke recoil
LoadFrameWait(64,04)
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(5E,02)
MoveForward2()
LoadFrameWait(5E,04)
MoveBackward2()
LoadFrameWait(5C,04)
MoveBackward2()
LoadFrameWait(5D,08)
MoveForward2()
LoadFrameWait(5D,0A)
MoveForward2()
LoadFrameWait(5C,06)
PauseAnimation()
back low poke recoil
LoadFrameWait(95,04)
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(8F,02)
MoveForward2()
LoadFrameWait(8F,04)
MoveBackward2()
LoadFrameWait(8D,04)
MoveBackward2()
LoadFrameWait(8E,08)
MoveForward2()
LoadFrameWait(8E,0A)
MoveForward2()
LoadFrameWait(8D,06)
PauseAnimation()