T1 Punch Shield Recoil
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Front high poke recoil PlayAttackSound(01) #does not set a layer priority? MoveBackward2() LoadFrameWait(5E,02) MoveForward2() LoadFrameWait(5E,04) MoveBackward2() LoadFrameWait(5C,04) MoveBackward2() LoadFrameWait(5D,08) MoveForward2() LoadFrameWait(5D,0A) MoveForward2() LoadFrameWait(5C,06) PauseAnimation()
back high poke recoil PlayAttackSound(01) MoveBackward2() LoadFrameWait(8F,02) MoveForward2() LoadFrameWait(8F,04) MoveBackward2() LoadFrameWait(8D,04) MoveBackward2() LoadFrameWait(8E,08) MoveForward2() LoadFrameWait(8E,0A) MoveForward2() LoadFrameWait(8D,06) PauseAnimation()
front mid poke recoil PlayAttackSound(01) MoveBackward2() LoadFrameWait(5E,02) MoveForward2() LoadFrameWait(5E,04) MoveBackward2() LoadFrameWait(5C,04) MoveBackward2() LoadFrameWait(5D,08) MoveForward2() LoadFrameWait(5D,0A) MoveForward2() LoadFrameWait(5C,06) PauseAnimation()
back mid poke recoil PlayAttackSound(01) MoveBackward2() LoadFrameWait(8F,02) MoveForward2() LoadFrameWait(8F,04) MoveBackward2() LoadFrameWait(8D,04) MoveBackward2() LoadFrameWait(8E,08) MoveForward2() LoadFrameWait(8E,0A) MoveForward2() LoadFrameWait(8D,06) PauseAnimation()
Front low poke recoil LoadFrameWait(64,04) PlayAttackSound(01) MoveBackward2() LoadFrameWait(5E,02) MoveForward2() LoadFrameWait(5E,04) MoveBackward2() LoadFrameWait(5C,04) MoveBackward2() LoadFrameWait(5D,08) MoveForward2() LoadFrameWait(5D,0A) MoveForward2() LoadFrameWait(5C,06) PauseAnimation()
back low poke recoil LoadFrameWait(95,04) PlayAttackSound(01) MoveBackward2() LoadFrameWait(8F,02) MoveForward2() LoadFrameWait(8F,04) MoveBackward2() LoadFrameWait(8D,04) MoveBackward2() LoadFrameWait(8E,08) MoveForward2() LoadFrameWait(8E,0A) MoveForward2() LoadFrameWait(8D,06) PauseAnimation()