T1 Punch Shield Recoil

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Front high poke recoil
PlayAttackSound(01)		#does not set a layer priority?
MoveBackward2()
LoadFrameWait(5E,02)
MoveForward2()
LoadFrameWait(5E,04)
MoveBackward2()
LoadFrameWait(5C,04)
MoveBackward2()
LoadFrameWait(5D,08)
MoveForward2()
LoadFrameWait(5D,0A)
MoveForward2()
LoadFrameWait(5C,06)
PauseAnimation()
back high poke recoil
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(8F,02)
MoveForward2()
LoadFrameWait(8F,04)
MoveBackward2()
LoadFrameWait(8D,04)
MoveBackward2()
LoadFrameWait(8E,08)
MoveForward2()
LoadFrameWait(8E,0A)
MoveForward2()
LoadFrameWait(8D,06)
PauseAnimation()
front mid poke recoil
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(5E,02)
MoveForward2()
LoadFrameWait(5E,04)
MoveBackward2()
LoadFrameWait(5C,04)
MoveBackward2()
LoadFrameWait(5D,08)
MoveForward2()
LoadFrameWait(5D,0A)
MoveForward2()
LoadFrameWait(5C,06)
PauseAnimation()
back mid poke recoil
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(8F,02)
MoveForward2()
LoadFrameWait(8F,04)
MoveBackward2()
LoadFrameWait(8D,04)
MoveBackward2()
LoadFrameWait(8E,08)
MoveForward2()
LoadFrameWait(8E,0A)
MoveForward2()
LoadFrameWait(8D,06)
PauseAnimation()
Front low poke recoil
LoadFrameWait(64,04)
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(5E,02)
MoveForward2()
LoadFrameWait(5E,04)
MoveBackward2()
LoadFrameWait(5C,04)
MoveBackward2()
LoadFrameWait(5D,08)
MoveForward2()
LoadFrameWait(5D,0A)
MoveForward2()
LoadFrameWait(5C,06)
PauseAnimation()
back low poke recoil
LoadFrameWait(95,04)
PlayAttackSound(01)
MoveBackward2()
LoadFrameWait(8F,02)
MoveForward2()
LoadFrameWait(8F,04)
MoveBackward2()
LoadFrameWait(8D,04)
MoveBackward2()
LoadFrameWait(8E,08)
MoveForward2()
LoadFrameWait(8E,0A)
MoveForward2()
LoadFrameWait(8D,06)
PauseAnimation()