Difference between revisions of "T1 Thrust Shield Recoil"

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Tag: New redirect
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
#REDIRECT [[T1 Punch Shield Recoil]]
+
Front High
 +
SetLayerPriority(11)
 +
QueueSpriteAnim(01,3A)
 +
PlayAttackSound(01)
 +
LoadFrameWait(69,02)
 +
MoveBackward2()
 +
LoadFrameWait(69,04)
 +
MoveBackward2()
 +
LoadFrameWait(67,04)
 +
LoadFrameWait(68,08)
 +
MoveForward2()
 +
LoadFrameWait(68,0A)
 +
MoveForward2()
 +
LoadFrameWait(67,06)
 +
PauseAnimation()
 +
 
 +
Back High
 +
SetLayerPriority(0B)
 +
QueueSpriteAnim(01,3B)
 +
PlayAttackSound(01)
 +
LoadFrameWait(9A,02)
 +
MoveBackward2()
 +
LoadFrameWait(9A,04)
 +
MoveBackward2()
 +
LoadFrameWait(98,04)
 +
LoadFrameWait(99,08)
 +
MoveForward2()
 +
LoadFrameWait(99,0A)
 +
MoveForward2()
 +
LoadFrameWait(98,06)
 +
PauseAnimation()
 +
 
 +
Front Mid
 +
SetLayerPriority(11)
 +
QueueSpriteAnim(01,3C)
 +
PlayAttackSound(01)
 +
LoadFrameWait(69,02)
 +
MoveBackward2()
 +
LoadFrameWait(69,04)
 +
MoveBackward2()
 +
LoadFrameWait(67,04)
 +
LoadFrameWait(68,08)
 +
MoveForward2()
 +
LoadFrameWait(68,0A)
 +
MoveForward2()
 +
LoadFrameWait(67,06)
 +
PauseAnimation()
 +
 
 +
Back Mid
 +
SetLayerPriority(0B)
 +
QueueSpriteAnim(01,3D)
 +
PlayAttackSound(01)
 +
LoadFrameWait(9A,02)
 +
MoveBackward2()
 +
LoadFrameWait(9A,04)
 +
MoveBackward2()
 +
LoadFrameWait(98,04)
 +
LoadFrameWait(99,08)
 +
MoveForward2()
 +
LoadFrameWait(99,0A)
 +
MoveForward2()
 +
LoadFrameWait(98,06)
 +
PauseAnimation()
 +
 
 +
Front Low
 +
SetLayerPriority(11)
 +
QueueSpriteAnim(01,3E)
 +
PlayAttackSound(01)
 +
LoadFrameWait(6E,04)
 +
LoadFrameWait(6D,02)
 +
MoveBackward2()
 +
LoadFrameWait(6D,04)
 +
MoveBackward2()
 +
LoadFrameWait(67,04)
 +
LoadFrameWait(68,08)
 +
MoveForward2()
 +
LoadFrameWait(68,0A)
 +
MoveForward2()
 +
LoadFrameWait(67,06)
 +
PauseAnimation()
 +
 
 +
Back Low
 +
SetLayerPriority(0B)
 +
QueueSpriteAnim(01,3F)
 +
PlayAttackSound(01)
 +
LoadFrameWait(9F,04)
 +
LoadFrameWait(9E,02)
 +
MoveBackward2()
 +
LoadFrameWait(9E,04)
 +
MoveBackward2()
 +
LoadFrameWait(98,04)
 +
LoadFrameWait(99,08)
 +
MoveForward2()
 +
LoadFrameWait(99,0A)
 +
MoveForward2()
 +
LoadFrameWait(98,06)
 +
PauseAnimation()

Latest revision as of 03:26, 10 October 2022

Front High
SetLayerPriority(11)
QueueSpriteAnim(01,3A)
PlayAttackSound(01)
LoadFrameWait(69,02)
MoveBackward2()
LoadFrameWait(69,04)
MoveBackward2()
LoadFrameWait(67,04)
LoadFrameWait(68,08)
MoveForward2()
LoadFrameWait(68,0A)
MoveForward2()
LoadFrameWait(67,06)
PauseAnimation()
Back High
SetLayerPriority(0B)
QueueSpriteAnim(01,3B)
PlayAttackSound(01)
LoadFrameWait(9A,02)
MoveBackward2()
LoadFrameWait(9A,04)
MoveBackward2()
LoadFrameWait(98,04)
LoadFrameWait(99,08)
MoveForward2()
LoadFrameWait(99,0A)
MoveForward2()
LoadFrameWait(98,06)
PauseAnimation()
Front Mid
SetLayerPriority(11)
QueueSpriteAnim(01,3C)
PlayAttackSound(01)
LoadFrameWait(69,02)
MoveBackward2()
LoadFrameWait(69,04)
MoveBackward2()
LoadFrameWait(67,04)
LoadFrameWait(68,08)
MoveForward2()
LoadFrameWait(68,0A)
MoveForward2()
LoadFrameWait(67,06)
PauseAnimation()
Back Mid
SetLayerPriority(0B)
QueueSpriteAnim(01,3D)
PlayAttackSound(01)
LoadFrameWait(9A,02)
MoveBackward2()
LoadFrameWait(9A,04)
MoveBackward2()
LoadFrameWait(98,04)
LoadFrameWait(99,08)
MoveForward2()
LoadFrameWait(99,0A)
MoveForward2()
LoadFrameWait(98,06)
PauseAnimation()
Front Low
SetLayerPriority(11)
QueueSpriteAnim(01,3E)
PlayAttackSound(01)
LoadFrameWait(6E,04)
LoadFrameWait(6D,02)
MoveBackward2()
LoadFrameWait(6D,04)
MoveBackward2()
LoadFrameWait(67,04)
LoadFrameWait(68,08)
MoveForward2()
LoadFrameWait(68,0A)
MoveForward2()
LoadFrameWait(67,06)
PauseAnimation()
Back Low
SetLayerPriority(0B)
QueueSpriteAnim(01,3F)
PlayAttackSound(01)
LoadFrameWait(9F,04)
LoadFrameWait(9E,02)
MoveBackward2()
LoadFrameWait(9E,04)
MoveBackward2()
LoadFrameWait(98,04)
LoadFrameWait(99,08)
MoveForward2()
LoadFrameWait(99,0A)
MoveForward2()
LoadFrameWait(98,06)
PauseAnimation()