Difference between revisions of "W1 High Mod Bow"

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m (Talcall moved page Animation 0b to W1 High Mod Bow)
 
Line 1: Line 1:
  000a6b19: 1004 LoadFrameWait(10,04)
+
  Front High Mod
  000a6b1b: 110a LoadFrameWait(11,0a)
+
LoadFrameWait(00,02)
  000a6b1d: 1302 LoadFrameWait(13,02)
+
  LoadFrameWait(00,08)
  000a6b1f: 1302 LoadFrameWait(13,02)
+
  LoadFrameWait(01,02)
  000a6b21: 1602 LoadFrameWait(16,02)
+
  LoadFrameWait(02,04)
  000a6b23: fff2020b QueueSpriteAnim(02,0b) #queues effect animation b
+
  LoadFrameWait(02,0a)
  000a6b27: 1d0e LoadFrameWait(1d,0e)
+
  QueueSpriteAnim(02,06) #queues effect animation 6 (how curious)
  000a6b29: 1d02 LoadFrameWait(1d,02)
+
LoadFrameWait(03,02)
  000a6b2b: ffd6fe WeaponSheatheCheck2(-2) #repeats until damage is gone
+
LoadFrameWait(04,02)
  000a6b2e: 1604 LoadFrameWait(16,04)
+
LoadFrameWait(0b,02)
  000a6b30: 1302 LoadFrameWait(13,02)
+
  LoadFrameWait(0c,0c)
  000a6b32: fffe EndAnimation()
+
  LoadFrameWait(0c,02)
 +
  WeaponSheatheCheck2(-2) #repeats until damage is gone
 +
  LoadFrameWait(0d,02)
 +
LoadFrameWait(09,04)
 +
EndAnimation()
 +
 
 +
Back High Mod
 +
LoadFrameWait(11,02)
 +
LoadFrameWait(11,08)
 +
LoadFrameWait(12,02)
 +
LoadFrameWait(13,04)
 +
  LoadFrameWait(13,0a)
 +
QueueSpriteAnim(02,07) #queues effect animation 7 (weird)
 +
LoadFrameWait(15,02)
 +
LoadFrameWait(1c,02)
 +
LoadFrameWait(14,02)
 +
  LoadFrameWait(14,0c)
 +
LoadFrameWait(14,02) #>_>
 +
WeaponSheathCheck2(-2) #repeat until damage disappears
 +
LoadFrameWait(1e,02)
 +
LoadFrameWait(11,04)
 +
EndAnimation()

Latest revision as of 04:54, 11 October 2022

Front High Mod
LoadFrameWait(00,02)
LoadFrameWait(00,08)
LoadFrameWait(01,02)
LoadFrameWait(02,04)
LoadFrameWait(02,0a)
QueueSpriteAnim(02,06)		#queues effect animation 6 (how curious)
LoadFrameWait(03,02)
LoadFrameWait(04,02)
LoadFrameWait(0b,02)
LoadFrameWait(0c,0c)
LoadFrameWait(0c,02)
WeaponSheatheCheck2(-2)		#repeats until damage is gone
LoadFrameWait(0d,02)
LoadFrameWait(09,04)
EndAnimation()
Back High Mod
LoadFrameWait(11,02)
LoadFrameWait(11,08)
LoadFrameWait(12,02)
LoadFrameWait(13,04)
LoadFrameWait(13,0a)
QueueSpriteAnim(02,07)		#queues effect animation 7 (weird)
LoadFrameWait(15,02)
LoadFrameWait(1c,02)
LoadFrameWait(14,02)
LoadFrameWait(14,0c)
LoadFrameWait(14,02)			#>_>
WeaponSheathCheck2(-2)		#repeat until damage disappears
LoadFrameWait(1e,02)
LoadFrameWait(11,04)
EndAnimation()