W1 High Mod Bow

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Front High Mod
LoadFrameWait(00,02)
LoadFrameWait(00,08)
LoadFrameWait(01,02)
LoadFrameWait(02,04)
LoadFrameWait(02,0a)
QueueSpriteAnim(02,06)		#queues effect animation 6 (how curious)
LoadFrameWait(03,02)
LoadFrameWait(04,02)
LoadFrameWait(0b,02)
LoadFrameWait(0c,0c)
LoadFrameWait(0c,02)
WeaponSheatheCheck2(-2)		#repeats until damage is gone
LoadFrameWait(0d,02)
LoadFrameWait(09,04)
EndAnimation()
Back High Mod
LoadFrameWait(11,02)
LoadFrameWait(11,08)
LoadFrameWait(12,02)
LoadFrameWait(13,04)
LoadFrameWait(13,0a)
QueueSpriteAnim(02,07)		#queues effect animation 7 (weird)
LoadFrameWait(15,02)
LoadFrameWait(1c,02)
LoadFrameWait(14,02)
LoadFrameWait(14,0c)
LoadFrameWait(14,02)			#>_>
WeaponSheathCheck2(-2)		#repeat until damage disappears
LoadFrameWait(1e,02)
LoadFrameWait(11,04)
EndAnimation()