Difference between revisions of "T1 Damaged shaking"
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FFC2 ? #this animation continues onward (this does not seem like intended design. willing to bet this is dummied. | FFC2 ? #this animation continues onward (this does not seem like intended design. willing to bet this is dummied. | ||
− | FFC10D0C QueueDistortAnim(0D,0C) #70 | + | FFC10D0C QueueDistortAnim(0D,0C) #70. rush also uses this, unit is moved backwards |
4402 LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit? | 4402 LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit? | ||
FFC0FE WaitForDistort(FE) | FFC0FE WaitForDistort(FE) | ||
− | FFC10310 QueueDistortAnim(03,10) | + | FFC10310 QueueDistortAnim(03,10) #rush also uses this, unit moves back to their original position |
4402 LoadFrameWait(44, 02) | 4402 LoadFrameWait(44, 02) | ||
FFC0FE WaitForDistort(FE) | FFC0FE WaitForDistort(FE) |
Revision as of 07:04, 15 November 2022
FFD701 ?(01) #6e FFC2 ? #this animation continues onward FFD701 ?(01) #also, 6f animation points here? FFC2 ? #this animation continues onward (this does not seem like intended design. willing to bet this is dummied. FFC10D0C QueueDistortAnim(0D,0C) #70. rush also uses this, unit is moved backwards 4402 LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit? FFC0FE WaitForDistort(FE) FFC10310 QueueDistortAnim(03,10) #rush also uses this, unit moves back to their original position 4402 LoadFrameWait(44, 02) FFC0FE WaitForDistort(FE) FFFF PauseAnimation() FFC10D0C QueueDistortAnim(0D,0C) #71 4502 LoadFrameWait(45, 02) FFC0FE WaitForDistort(FE) FFC10310 QueueDistortAnim(03,10) 4502 LoadFrameWait(45, 02) FFC0FE WaitForDistort(FE) FFFF PauseAnimation()