T1 Damaged shaking
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FFD701 ?(01) #6e FFC2 ? #this animation continues onward FFD701 ?(01) #also, 6f animation points here? FFC2 ? #this animation continues onward (this does not seem like intended design. willing to bet this is dummied. FFC10D0C QueueDistortAnim(0D,0C) #70. rush also uses this, unit is moved backwards 4402 LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit? FFC0FE WaitForDistort(FE) FFC10310 QueueDistortAnim(03,10) #rush also uses this, unit moves back to their original position 4402 LoadFrameWait(44, 02) FFC0FE WaitForDistort(FE) FFFF PauseAnimation() FFC10D0C QueueDistortAnim(0D,0C) #71 4502 LoadFrameWait(45, 02) FFC0FE WaitForDistort(FE) FFC10310 QueueDistortAnim(03,10) 4502 LoadFrameWait(45, 02) FFC0FE WaitForDistort(FE) FFFF PauseAnimation()