Difference between revisions of "Ability Data 2"

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(Created page with " 0x00 - Range 0x01 - Effect Area 0x02 - Vertical 0x03: Flags 1 0x80 - 0x40 - 0x20 - Ranged Weapon 0x10 - Vertical Fixed 0x08 - Vertical Tolerence 0x0...")
 
 
(5 intermediate revisions by 3 users not shown)
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  0x00 - Range
+
In [[FFTPatcher]], these are at the bottom of the ability editor.
0x01 - Effect Area
+
 
0x02 - Vertical
+
  8005fbf0 -
0x03: Flags 1
+
    Default skills (0 - 0x16f)
0x80 -  
+
        0x00 - Range
0x40 -  
+
        0x01 - Effect Area
0x20 - Ranged Weapon
+
        0x02 - Vertical
0x10 - Vertical Fixed
+
        0x03: Flags 1
0x08 - Vertical Tolerence
+
            0x80 - Force Self target (Broken; meant to be can only target allied tiles?)
0x04 - Weapon Strike
+
            0x40 - Force Self target (Broken; meant to be can only target enemy tiles?)
0x02 - Auto
+
            0x20 - Weapon Range
0x01 - Can't Target Self
+
            0x10 - [[Vertical Fixed]]
0x04: Flags 2
+
            0x08 - [[Vertical Tolerance]] / Vertical Threshold
0x80 - Can't Hit Enemies
+
            0x04 - Weapon Strike
0x40 - Can't Hit Allies
+
            0x02 - Auto-Target
0x20 - Top-down Targeting (hits higher elevation tiles first)
+
            0x01 - Can't Target Self
0x10 - Can't Follow Target
+
        0x04: Flags 2
0x08 - Random Fire
+
            0x80 - Can't Hit Enemies
0x04 - Linear Attack
+
            0x40 - Can't Hit Allies
0x02 - 3 Directions
+
            0x20 - Top-down Targeting (hits higher elevation tiles first)
0x01 - Can't Hit Caster
+
            0x10 - Can't Follow Target
0x05: Flags 3
+
            0x08 - Random Fire
0x80 - Reflectable
+
            0x04 - Linear Attack
0x40 - Math Skill
+
            0x02 - 3 Directions
0x20 - Affected By Silence
+
            0x01 - Can't Hit Caster
0x10 - Can't Mimic
+
        0x05: Flags 3
0x08 - Normal Attack?
+
            0x80 - Reflectable
0x04 - Persevere
+
            0x40 - Math Skill
0x02 - Quote
+
            0x20 - Affected By Silence
0x01 - Animate on Miss
+
            0x10 - Can't Mimic
0x06: Flags 4
+
            0x08 - Blocked by Golem
0x80 - Counter Flood
+
            0x04 - Persevere Cast
0x40 - Counter Magic
+
            0x02 - Quote
0x20 - Direct
+
            0x01 - Animate on Miss
0x10 - Blade Grasp
+
        0x06: Flags 4
0x08 - Requires Sword
+
            0x80 - Counter Flood
0x04 - Requires Materia Blade
+
            0x40 - Counter Magic
0x02 - Evadeable
+
            0x20 - Direct
0x01 - No Targeting
+
            0x10 - Blade Grasp
0x07 - Element
+
            0x08 - Requires Sword
0x08 - Formula
+
            0x04 - Requires Materia Blade
0x09 - X
+
            0x02 - Evadeable
0x0a - Y
+
            0x01 - No Targeting
0x0b - Inflict Status
+
        0x07 - Element
0x0c - CT
+
            0x80 - Fire
0x0d - MP Cost
+
            0x40 - Lightning
 +
            0x20 - Ice
 +
            0x10 - Wind
 +
            0x08 - Earth
 +
            0x04 - Water
 +
            0x02 - Holy
 +
            0x01 - Dark
 +
        0x08 - [[Formulas|Formula]]
 +
        0x09 - X
 +
        0x0a - Y
 +
        0x0b - Inflict Status
 +
        0x0c - CT
 +
        0x0d - MP Cost
 +
 
 +
Hardcoded abilities (0x170 - 0x1FF)
 +
80061010: 0x170 - 0x17D: Item
 +
                        - 0x00 - used item ID
 +
    - 2 unused data points
 +
80061020: 0x17E - 0x189: Throw
 +
                        - 0x00 - Thrown item Type
 +
8006102c: 0x18a - 0x195: Jump
 +
                        - 0x00 - Range
 +
                        - 0x01 - Vertical
 +
80061044: 0x196 - 0x19D: Charge
 +
                        - 0x00 - CT
 +
                        - 0x01 - Power
 +
80061054: 0x19E - 0x1A5: Math
 +
                        - 0x00 - ID (Bitwise)
 +
                                - 0xX0 - first Math menu
 +
                                - 0x0X - second Math menu
 +
8006105c: 0x1A6 - 0x1FF: RSM & ENTD
 +
                        - 0x00 - Ability ID

Latest revision as of 23:22, 1 March 2023

In FFTPatcher, these are at the bottom of the ability editor.

8005fbf0 -
   Default skills (0 - 0x16f)
        0x00 - Range
        0x01 - Effect Area
        0x02 - Vertical
        0x03: Flags 1
            0x80 - Force Self target (Broken; meant to be can only target allied tiles?)
            0x40 - Force Self target (Broken; meant to be can only target enemy tiles?)
            0x20 - Weapon Range
            0x10 - Vertical Fixed
            0x08 - Vertical Tolerance / Vertical Threshold
            0x04 - Weapon Strike
            0x02 - Auto-Target
            0x01 - Can't Target Self
        0x04: Flags 2
            0x80 - Can't Hit Enemies
            0x40 - Can't Hit Allies
            0x20 - Top-down Targeting (hits higher elevation tiles first)
            0x10 - Can't Follow Target
            0x08 - Random Fire
            0x04 - Linear Attack
            0x02 - 3 Directions
            0x01 - Can't Hit Caster
        0x05: Flags 3
            0x80 - Reflectable
            0x40 - Math Skill
            0x20 - Affected By Silence
            0x10 - Can't Mimic
            0x08 - Blocked by Golem
            0x04 - Persevere Cast
            0x02 - Quote
            0x01 - Animate on Miss
        0x06: Flags 4
            0x80 - Counter Flood
            0x40 - Counter Magic
            0x20 - Direct
            0x10 - Blade Grasp
            0x08 - Requires Sword
            0x04 - Requires Materia Blade
            0x02 - Evadeable
            0x01 - No Targeting
        0x07 - Element
            0x80 - Fire
            0x40 - Lightning
            0x20 - Ice
            0x10 - Wind
            0x08 - Earth
            0x04 - Water
            0x02 - Holy
            0x01 - Dark
        0x08 - Formula
        0x09 - X
        0x0a - Y
        0x0b - Inflict Status
        0x0c - CT
        0x0d - MP Cost
Hardcoded abilities (0x170 - 0x1FF)
80061010: 0x170 - 0x17D: Item
                       - 0x00 - used item ID
    - 2 unused data points
80061020: 0x17E - 0x189: Throw
                       - 0x00 - Thrown item Type
8006102c: 0x18a - 0x195: Jump
                       - 0x00 - Range
                       - 0x01 - Vertical
80061044: 0x196 - 0x19D: Charge
                       - 0x00 - CT
                       - 0x01 - Power
80061054: 0x19E - 0x1A5: Math
                       - 0x00 - ID (Bitwise)
                                - 0xX0 - first Math menu
                                - 0x0X - second Math menu
8006105c: 0x1A6 - 0x1FF: RSM & ENTD
                       - 0x00 - Ability ID