Difference between revisions of "Set move/act based on skillset"
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0007531c: 0c01d2eb jal 0x00074bac {{f/jal|Free Cursor Controller Input|Free Cursor Controller Input}} | 0007531c: 0c01d2eb jal 0x00074bac {{f/jal|Free Cursor Controller Input|Free Cursor Controller Input}} | ||
00075320: afb00010 sw r16,0x0010(r29) | 00075320: afb00010 sw r16,0x0010(r29) | ||
− | 00075324: 0c011298 jal 0x00044a60 | + | 00075324: 0c011298 jal 0x00044a60 {{f/jal|00044a60_-_00044a78|Something with 0x8011a2d4 to set r2}} |
00075328: 00000000 nop | 00075328: 00000000 nop | ||
0007532c: 3c058004 lui r5,0x8004 | 0007532c: 3c058004 lui r5,0x8004 | ||
00075330: 8ca55944 lw r5,0x5944(r5) | 00075330: 8ca55944 lw r5,0x5944(r5) | ||
− | 00075334: 0c04fd48 jal 0x0013f520 | + | 00075334: 0c04fd48 jal 0x0013f520 {{f/jal|Data_setting_from_menu_selections|Data setting from menu selections}} |
00075338: 00402021 addu r4,r2,r0 | 00075338: 00402021 addu r4,r2,r0 | ||
− | 0007533c: 0c01e886 jal 0x0007a218 | + | 0007533c: 0c01e886 jal 0x0007a218 {{f/jal|Get_Casting_units_Misc_Data|get misc unit data}} |
00075340: 00000000 nop | 00075340: 00000000 nop | ||
00075344: 00408021 addu r16,r2,r0 | 00075344: 00408021 addu r16,r2,r0 | ||
Line 29: | Line 29: | ||
00075374: ac225980 sw r2,0x5980(r1) | 00075374: ac225980 sw r2,0x5980(r1) | ||
00075378: 9064018a lbu r4,0x018a(r3) load unit ID | 00075378: 9064018a lbu r4,0x018a(r3) load unit ID | ||
− | 0007537c: 0c064f94 jal 0x00193e50 | + | 0007537c: 0c064f94 jal 0x00193e50 {{f/jal|Main AI action setup|Main AI action setup}} |
00075380: 26050158 addiu r5,r16,0x0158 r5 = 0x158 in misc. data | 00075380: 26050158 addiu r5,r16,0x0158 r5 = 0x158 in misc. data | ||
00075384: 1440000f bne r2,r0,0x000753c4 Branch if a decision could not be reached | 00075384: 1440000f bne r2,r0,0x000753c4 Branch if a decision could not be reached | ||
Line 41: | Line 41: | ||
000753a4: 9042018a lbu r2,0x018a(r2) load unit ID | 000753a4: 9042018a lbu r2,0x018a(r2) load unit ID | ||
000753a8: 2604015c addiu r4,r16,0x015c r4 = AI move data | 000753a8: 2604015c addiu r4,r16,0x015c r4 = AI move data | ||
− | 000753ac: 0c05f0ee jal 0x0017c3b8 | + | 000753ac: 0c05f0ee jal 0x0017c3b8 {{f/jal|Call_Attack_Preparation_(ability_selected)|call attack preparation (ability selected)}} |
000753b0: a202015c sb r2,0x015c(r16) store Target ID? | 000753b0: a202015c sb r2,0x015c(r16) store Target ID? | ||
000753b4: 34020001 ori r2,r0,0x0001 | 000753b4: 34020001 ori r2,r0,0x0001 | ||
Line 86: | Line 86: | ||
0007543c: 00000000 nop | 0007543c: 00000000 nop | ||
00075440: 92040131 lbu r4,0x0131(r16) load ID? | 00075440: 92040131 lbu r4,0x0131(r16) load ID? | ||
− | 00075444: 0c01e9b9 jal 0x0007a6e4 | + | 00075444: 0c01e9b9 jal 0x0007a6e4 {{f/jal|Find_Current_Misc_Unit_Data_Pointer_(external_ID)%3F|Find Current Misc Unit Data Pointer}} |
00075448: 00000000 nop | 00075448: 00000000 nop | ||
0007544c: 90420004 lbu r2,0x0004(r2) load misc ID? | 0007544c: 90420004 lbu r2,0x0004(r2) load misc ID? | ||
Line 97: | Line 97: | ||
00075460: 3c018009 lui r1,0x8009 | 00075460: 3c018009 lui r1,0x8009 | ||
00075464: ac22611c sw r2,0x611c(r1) store misc ID | 00075464: ac22611c sw r2,0x611c(r1) store misc ID | ||
− | 00075468: 0c01c5f3 jal 0x000717cc | + | 00075468: 0c01c5f3 jal 0x000717cc {{f/jal|000717cc_-_00071820|movement being made?}} |
0007546c: 00000000 nop | 0007546c: 00000000 nop | ||
00075470: 0801d579 j 0x 000755e4 jump to end | 00075470: 0801d579 j 0x 000755e4 jump to end | ||
Line 147: | Line 147: | ||
000754ac: 00000000 nop | 000754ac: 00000000 nop | ||
000754b0: 9044018a lbu r4,0x018a(r2) | 000754b0: 9044018a lbu r4,0x018a(r2) | ||
− | 000754b4: 0c060f80 jal 0x00183e00 | + | 000754b4: 0c060f80 jal 0x00183e00 {{f/jal|Another_intermediate_routine|set Defend for AI calculation}} |
000754b8: 00000000 nop | 000754b8: 00000000 nop | ||
000754bc: 9202013c lbu r2,0x013c(r16) load ?? | 000754bc: 9202013c lbu r2,0x013c(r16) load ?? | ||
000754c0: 92040004 lbu r4,0x0004(r16) load misc ID | 000754c0: 92040004 lbu r4,0x0004(r16) load misc ID | ||
000754c4: 34420002 ori r2,r2,0x0002 set 0x02 flag | 000754c4: 34420002 ori r2,r2,0x0002 set 0x02 flag | ||
− | 000754c8: 0c01a38c jal 0x00068e30 | + | 000754c8: 0c01a38c jal 0x00068e30 {{f/jal|Update Status/Sprite/Animation Display By Unit Misc ID|Set Defend Sprite in Misc Data}} |
000754cc: a202013c sb r2,0x013c(r16) store new flags | 000754cc: a202013c sb r2,0x013c(r16) store new flags | ||
000754d0: 8e020134 lw r2,0x0134(r16) load unit data | 000754d0: 8e020134 lw r2,0x0134(r16) load unit data | ||
000754d4: 00000000 nop | 000754d4: 00000000 nop | ||
000754d8: 9044018a lbu r4,0x018a(r2) load unit ID | 000754d8: 9044018a lbu r4,0x018a(r2) load unit ID | ||
− | 000754dc: 0c060eea jal 0x00183ba8 | + | 000754dc: 0c060eea jal 0x00183ba8 {{f/jal|Set Only Action Taken|Set Only Action Taken}} |
000754e0: 00000000 nop | 000754e0: 00000000 nop | ||
000754e4: 0801d577 j 0x 000755dc | 000754e4: 0801d577 j 0x 000755dc | ||
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000754f0: 8e040134 lw r4,0x0134(r16) | 000754f0: 8e040134 lw r4,0x0134(r16) | ||
000754f4: 34420002 ori r2,r2,0x0002 | 000754f4: 34420002 ori r2,r2,0x0002 | ||
− | 000754f8: 0c060f78 jal 0x00183de0 status | + | 000754f8: 0c060f78 jal 0x00183de0 {{f/jal|Enable/disable acting status|Enable/disable acting status}} |
000754fc: a202013c sb r2,0x013c(r16) | 000754fc: a202013c sb r2,0x013c(r16) | ||
00075500: 8e020134 lw r2,0x0134(r16) | 00075500: 8e020134 lw r2,0x0134(r16) | ||
00075504: 00000000 nop | 00075504: 00000000 nop | ||
00075508: 9044018a lbu r4,0x018a(r2) | 00075508: 9044018a lbu r4,0x018a(r2) | ||
− | 0007550c: 0c0667b2 jal 0x00199ec8 usable ability/ENTD calculations | + | 0007550c: 0c0667b2 jal 0x00199ec8 {{f/jal|Usable Ability Setting/ENTD AI Calculations|usable ability/ENTD calculations}} |
00075510: 00000000 nop | 00075510: 00000000 nop | ||
00075514: 92040004 lbu r4,0x0004(r16) | 00075514: 92040004 lbu r4,0x0004(r16) | ||
− | 00075518: 0c01a38c jal 0x00068e30 | + | 00075518: 0c01a38c jal 0x00068e30 {{f/jal|Update Status/Sprite/Animation Display By Unit Misc ID|Update Sprite in Misc Data}} |
0007551c: 00000000 nop | 0007551c: 00000000 nop | ||
00075520: 8e020134 lw r2,0x0134(r16) | 00075520: 8e020134 lw r2,0x0134(r16) | ||
00075524: 00000000 nop | 00075524: 00000000 nop | ||
00075528: 9044018a lbu r4,0x018a(r2) | 00075528: 9044018a lbu r4,0x018a(r2) | ||
− | 0007552c: 0c060eea jal 0x00183ba8 Set | + | 0007552c: 0c060eea jal 0x00183ba8 {{f/jal|Set Only Action Taken|Set Only Action Taken}} |
00075530: 00000000 nop | 00075530: 00000000 nop | ||
00075534: 0801d577 j 0x 000755dc | 00075534: 0801d577 j 0x 000755dc | ||
Line 188: | Line 188: | ||
00075540: 00000000 nop | 00075540: 00000000 nop | ||
00075544: 9044018a lbu r4,0x018a(r2) | 00075544: 9044018a lbu r4,0x018a(r2) | ||
− | 00075548: 0c060eea jal 0x00183ba8 Set | + | 00075548: 0c060eea jal 0x00183ba8 {{f/jal|Set Only Action Taken|Set Only Action Taken}} |
0007554c: 00000000 nop | 0007554c: 00000000 nop | ||
00075550: 0801d577 j 0x 000755dc | 00075550: 0801d577 j 0x 000755dc | ||
Line 196: | Line 196: | ||
00075558: 9602015e lhu r2,0x015e(r16) load used ability | 00075558: 9602015e lhu r2,0x015e(r16) load used ability | ||
0007555c: 2604015c addiu r4,r16,0x015c | 0007555c: 2604015c addiu r4,r16,0x015c | ||
− | 00075560: 0c05ea30 jal 0x0017a8c0 calculate ability range | + | 00075560: 0c05ea30 jal 0x0017a8c0 {{f/jal|Calculate Target Panels|calculate ability range}} |
00075564: a6020138 sh r2,0x0138(r16) store used ability | 00075564: a6020138 sh r2,0x0138(r16) store used ability | ||
00075568: 00401821 addu r3,r2,r0 -1 (Unit doesn't exist), 1 (Ability = Follow Target), 0 , 3 (no panels hittable) | 00075568: 00401821 addu r3,r2,r0 -1 (Unit doesn't exist), 1 (Ability = Follow Target), 0 , 3 (no panels hittable) | ||
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<Normal Range> (Returned 0, 1 or >3) | <Normal Range> (Returned 0, 1 or >3) | ||
− | 000755a0: 0c01cad4 jal 0x00072b50 Execute Action | + | 000755a0: 0c01cad4 jal 0x00072b50 {{f/jal|Range 1 Ability Used|Execute Action}} |
000755a4: 00000000 nop | 000755a4: 00000000 nop | ||
000755a8: 0801d579 j 0x 000755e4 <Exit> | 000755a8: 0801d579 j 0x 000755e4 <Exit> | ||
Line 222: | Line 222: | ||
<Range Error> (Returned 3, 2, -1) | <Range Error> (Returned 3, 2, -1) | ||
− | 000755b0: 0c01d0c2 jal 0x00074308 Execute Action (don't animate anything?) | + | 000755b0: 0c01d0c2 jal 0x00074308 {{f/jal|Select Target Tile|Execute Action (don't animate anything?)}} |
000755b4: 00000000 nop | 000755b4: 00000000 nop | ||
000755b8: 0801d579 j 0x 000755e4 <Exit> | 000755b8: 0801d579 j 0x 000755e4 <Exit> | ||
Line 233: | Line 233: | ||
000755cc: a202013c sb r2,0x013c(r16) set 0x03 flag | 000755cc: a202013c sb r2,0x013c(r16) set 0x03 flag | ||
000755d0: 9064018a lbu r4,0x018a(r3) | 000755d0: 9064018a lbu r4,0x018a(r3) | ||
− | 000755d4: 0c060f1b jal 0x00183c6c end of turn routine | + | 000755d4: 0c060f1b jal 0x00183c6c {{f/jal|End of Turn|end of turn routine for AI processing}} |
000755d8: 00000000 nop | 000755d8: 00000000 nop | ||
− | 000755dc: 0c01c723 jal 0x00071c8c Execute Action? | + | 000755dc: 0c01c723 jal 0x00071c8c {{f/jal|00071c8c - 00071ce8|Execute Action?}} |
000755e0: 00000000 nop | 000755e0: 00000000 nop | ||
Latest revision as of 10:06, 23 January 2024
00075310: 27bdffe0 addiu r29,r29,0xffe0 00075314: afbf0018 sw r31,0x0018(r29) 00075318: afb10014 sw r17,0x0014(r29) 0007531c: 0c01d2eb jal 0x00074bac -->Free Cursor Controller Input 00075320: afb00010 sw r16,0x0010(r29) 00075324: 0c011298 jal 0x00044a60 -->Something with 0x8011a2d4 to set r2 00075328: 00000000 nop 0007532c: 3c058004 lui r5,0x8004 00075330: 8ca55944 lw r5,0x5944(r5) 00075334: 0c04fd48 jal 0x0013f520 -->Data setting from menu selections 00075338: 00402021 addu r4,r2,r0 0007533c: 0c01e886 jal 0x0007a218 -->get misc unit data 00075340: 00000000 nop 00075344: 00408021 addu r16,r2,r0 00075348: 96020008 lhu r2,0x0008(r16) Load Frame Data 0007534c: 00000000 nop 00075350: 2c42001f sltiu r2,r2,0x001f 00075354: 1440001b bne r2,r0,0x000753c4 pauses for 0x1f cycles 00075358: 00000000 nop 0007535c: 920201b4 lbu r2,0x01b4(r16) 00075360: 00000000 nop 00075364: 14400017 bne r2,r0,0x000753c4 Branch if player control?
AI Decision 00075368: 34020002 ori r2,r0,0x0002 0007536c: 8e030134 lw r3,0x0134(r16) get unit data 00075370: 3c018004 lui r1,0x8004 00075374: ac225980 sw r2,0x5980(r1) 00075378: 9064018a lbu r4,0x018a(r3) load unit ID 0007537c: 0c064f94 jal 0x00193e50 -->Main AI action setup 00075380: 26050158 addiu r5,r16,0x0158 r5 = 0x158 in misc. data 00075384: 1440000f bne r2,r0,0x000753c4 Branch if a decision could not be reached 00075388: 34110001 ori r17,r0,0x0001 0007538c: 8e020158 lw r2,0x0158(r16) load AI progression? 00075390: 00000000 nop 00075394: 14510008 bne r2,r17,0x000753b8 branch if not 1 00075398: 34020001 ori r2,r0,0x0001 0007539c: 8e020134 lw r2,0x0134(r16) load unit data 000753a0: 00000000 nop 000753a4: 9042018a lbu r2,0x018a(r2) load unit ID 000753a8: 2604015c addiu r4,r16,0x015c r4 = AI move data 000753ac: 0c05f0ee jal 0x0017c3b8 -->call attack preparation (ability selected) 000753b0: a202015c sb r2,0x015c(r16) store Target ID? 000753b4: 34020001 ori r2,r0,0x0001 000753b8: a20201b4 sb r2,0x01b4(r16) store move has been selected? 000753bc: 3c018004 lui r1,0x8004 000753c0: ac315980 sw r17,0x5980(r1)
000753c4: 96020008 lhu r2,0x0008(r16) Load Frame Data? 000753c8: 00000000 nop 000753cc: 24430001 addiu r3,r2,0x0001 000753d0: 2c42001f sltiu r2,r2,0x001f 000753d4: 14400083 bne r2,r0,0x 000755e4 pauses for 0x1f cycles 000753d8: a6030008 sh r3,0x0008(r16) Frame + 1 000753dc: 920201b4 lbu r2,0x01b4(r16) 000753e0: 00000000 nop 000753e4: 1040007f beq r2,r0,0x 000755e4
000753e8: 34020001 ori r2,r0,0x0001 000753ec: 8e030158 lw r3,0x0158(r16) load move selected byte 000753f0: 00000000 nop 000753f4: 10620020 beq r3,r2,0x 00075478 <Ability Being Used> if True 000753f8: 28620002 slti r2,r3,0x0002 000753fc: 10400005 beq r2,r0,0x 00075414 <Move or End Turn> if 0x0158 > 1 00075400: 00000000 nop 00075404: 1060000a beq r3,r0,0x 00075430 <Get Target Data> if 0 00075408: 00000000 nop 0007540c: 0801d579 j 0x 000755e4 Exit if -1 00075410: 00000000 nop
<Move or End Turn> 00075414: 34020002 ori r2,r0,0x0002 00075418: 10620069 beq r3,r2,0x 000755c0 <End Turn> if 2 0007541c: 34020019 ori r2,r0,0x0019 00075420: 1062000d beq r3,r2,0x 00075458 <Movement being Made> if 0x0158 = 0x19(?) 00075424: 00000000 nop 00075428: 0801d579 j 0x 000755e4 jump to end 0007542c: 00000000 nop
<Get Target Data> 00075430: 92020130 lbu r2,0x0130(r16) 00075434: 00000000 nop 00075438: 10400007 beq r2,r0,0x 00075458 0007543c: 00000000 nop 00075440: 92040131 lbu r4,0x0131(r16) load ID? 00075444: 0c01e9b9 jal 0x0007a6e4 -->Find Current Misc Unit Data Pointer 00075448: 00000000 nop 0007544c: 90420004 lbu r2,0x0004(r2) load misc ID? 00075450: 0801d518 j 0x 00075460 00075454: 00000000 nop
<Movement Being Made> 00075458: 3c028009 lui r2,0x8009 0007545c: 8c426118 lw r2,0x6118(r2) load misc ID? 00075460: 3c018009 lui r1,0x8009 00075464: ac22611c sw r2,0x611c(r1) store misc ID 00075468: 0c01c5f3 jal 0x000717cc -->movement being made? 0007546c: 00000000 nop 00075470: 0801d579 j 0x 000755e4 jump to end 00075474: 00000000 nop
Ability Being Used 00075478: 9202015d lbu r2,0x015d(r16) load skillset used? 0007547c: 00000000 nop 00075480: 2443ffff addiu r3,r2,0xffff 00075484: 2c620018 sltiu r2,r3,0x0018 00075488: 10400033 beq r2,r0,0x 00075558 <Normal Skillset> if Special Skillset 0007548c: 00031080 sll r2,r3,0x02 00075490: 3c018006 lui r1,0x8006 00075494: 00220821 addu r1,r1,r2 00075498: 8c2275f0 lw r2,0x75f0(r1) Load Jump Address 0007549c: 00000000 nop 000754a0: 00400008 jr r2 000754a4: 00000000 nop
000675f0: 80075558 lb r7,0x5558(r0) attack 000675f4: 800754a8 lb r7,0x54a8(r0) defend 000675f8: 800754ec lb r7,0x54ec(r0) equip change 000675fc: 8007553c lb r7,0x553c(r0) ? (goes to Mimic) 00067600: 80075558 lb r7,0x5558(r0) basic skill 00067604: 80075558 lb r7,0x5558(r0) item 00067608: 80075558 lb r7,0x5558(r0) battle skill 0006760c: 80075558 lb r7,0x5558(r0) Charge 00067610: 80075558 lb r7,0x5558(r0) Punch Art 00067614: 80075558 lb r7,0x5558(r0) White Magic 00067618: 80075558 lb r7,0x5558(r0) Black Magic 0006761c: 80075558 lb r7,0x5558(r0) Time Magic 00067620: 80075558 lb r7,0x5558(r0) Summon Magic 00067624: 80075558 lb r7,0x5558(r0) Steal 00067628: 80075558 lb r7,0x5558(r0) Talk Skill 0006762c: 80075558 lb r7,0x5558(r0) Ying Yang Magic 00067630: 80075558 lb r7,0x5558(r0) Elemental 00067634: 80075558 lb r7,0x5558(r0) Jump 00067638: 80075558 lb r7,0x5558(r0) Draw Out 0006763c: 80075558 lb r7,0x5558(r0) Throw 00067640: 80075558 lb r7,0x5558(r0) Math Skill 00067644: 80075558 lb r7,0x5558(r0) Sing 00067648: 80075558 lb r7,0x5558(r0) Dance 0006764c: 8007553c lb r7,0x553c(r0) Mimic
Defend 000754a8: 8e020134 lw r2,0x0134(r16) 000754ac: 00000000 nop 000754b0: 9044018a lbu r4,0x018a(r2) 000754b4: 0c060f80 jal 0x00183e00 -->set Defend for AI calculation 000754b8: 00000000 nop 000754bc: 9202013c lbu r2,0x013c(r16) load ?? 000754c0: 92040004 lbu r4,0x0004(r16) load misc ID 000754c4: 34420002 ori r2,r2,0x0002 set 0x02 flag 000754c8: 0c01a38c jal 0x00068e30 -->Set Defend Sprite in Misc Data 000754cc: a202013c sb r2,0x013c(r16) store new flags 000754d0: 8e020134 lw r2,0x0134(r16) load unit data 000754d4: 00000000 nop 000754d8: 9044018a lbu r4,0x018a(r2) load unit ID 000754dc: 0c060eea jal 0x00183ba8 -->Set Only Action Taken 000754e0: 00000000 nop 000754e4: 0801d577 j 0x 000755dc 000754e8: 00000000 nop
Equip Change 000754ec: 9202013c lbu r2,0x013c(r16) 000754f0: 8e040134 lw r4,0x0134(r16) 000754f4: 34420002 ori r2,r2,0x0002 000754f8: 0c060f78 jal 0x00183de0 -->Enable/disable acting status 000754fc: a202013c sb r2,0x013c(r16) 00075500: 8e020134 lw r2,0x0134(r16) 00075504: 00000000 nop 00075508: 9044018a lbu r4,0x018a(r2) 0007550c: 0c0667b2 jal 0x00199ec8 -->usable ability/ENTD calculations 00075510: 00000000 nop 00075514: 92040004 lbu r4,0x0004(r16) 00075518: 0c01a38c jal 0x00068e30 -->Update Sprite in Misc Data 0007551c: 00000000 nop 00075520: 8e020134 lw r2,0x0134(r16) 00075524: 00000000 nop 00075528: 9044018a lbu r4,0x018a(r2) 0007552c: 0c060eea jal 0x00183ba8 -->Set Only Action Taken 00075530: 00000000 nop 00075534: 0801d577 j 0x 000755dc 00075538: 00000000 nop
Mimic, Blank 0007553c: 8e020134 lw r2,0x0134(r16) 00075540: 00000000 nop 00075544: 9044018a lbu r4,0x018a(r2) 00075548: 0c060eea jal 0x00183ba8 -->Set Only Action Taken 0007554c: 00000000 nop 00075550: 0801d577 j 0x 000755dc 00075554: 00000000 nop
anything but defend/equip change 00075558: 9602015e lhu r2,0x015e(r16) load used ability 0007555c: 2604015c addiu r4,r16,0x015c 00075560: 0c05ea30 jal 0x0017a8c0 -->calculate ability range 00075564: a6020138 sh r2,0x0138(r16) store used ability 00075568: 00401821 addu r3,r2,r0 -1 (Unit doesn't exist), 1 (Ability = Follow Target), 0 , 3 (no panels hittable) 0007556c: 34020002 ori r2,r0,0x0002 00075570: 1062000f beq r3,r2,0x 000755b0 <Range Error> if routine returned 2 (it's suppose to, but it can't) 00075574: ae030174 sw r3,0x0174(r16) Save Range Result 00075578: 28620003 slti r2,r3,0x0003 0007557c: 10400005 beq r2,r0,0x00075594 <Can't Generate Range?> if Ability wasn't able to generate panels 00075580: 00000000 nop 00075584: 0460000a bltz r3,0x000755b0 <Range Error> if unit doesn't exist 00075588: 00000000 nop 0007558c: 0801d568 j 0x000755a0 <Normal Range> 00075590: 00000000 nop
<Can't generate Range?> 00075594: 34020003 ori r2,r0,0x0003 00075598: 14620005 bne r3,r2,0x 000755b0 <Range Error> if = 3 0007559c: 00000000 nop
<Normal Range> (Returned 0, 1 or >3) 000755a0: 0c01cad4 jal 0x00072b50 -->Execute Action 000755a4: 00000000 nop 000755a8: 0801d579 j 0x 000755e4 <Exit> 000755ac: 00000000 nop
<Range Error> (Returned 3, 2, -1) 000755b0: 0c01d0c2 jal 0x00074308 -->Execute Action (don't animate anything?) 000755b4: 00000000 nop 000755b8: 0801d579 j 0x 000755e4 <Exit> 000755bc: 00000000 nop
<End Turn> 000755c0: 9202013c lbu r2,0x013c(r16) 000755c4: 8e030134 lw r3,0x0134(r16) 000755c8: 34420003 ori r2,r2,0x0003 000755cc: a202013c sb r2,0x013c(r16) set 0x03 flag 000755d0: 9064018a lbu r4,0x018a(r3) 000755d4: 0c060f1b jal 0x00183c6c -->end of turn routine for AI processing 000755d8: 00000000 nop 000755dc: 0c01c723 jal 0x00071c8c -->Execute Action? 000755e0: 00000000 nop
<Exit> 000755e4: 8fbf0018 lw r31,0x0018(r29) 000755e8: 8fb10014 lw r17,0x0014(r29) 000755ec: 8fb00010 lw r16,0x0010(r29) 000755f0: 27bd0020 addiu r29,r29,0x0020 000755f4: 03e00008 jr r31 000755f8: 00000000 nop
Return Location
Battle.bin 00079c74: Game Flow Control Routine (Main BATTLE.BIN Loop)