Difference between revisions of "Initialize Some Unit Data"

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(More documentation for specific bytes)
 
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  Initialize Some Unit Data
 
  Initialize Some Unit Data
 
  0005dfac: 340200ff ori r2,r0,0x00ff r2 = FF
 
  0005dfac: 340200ff ori r2,r0,0x00ff r2 = FF
  0005dfb0: a08001b8 sb r0,0x01b8(r4) Store Unit's ? = 0
+
  0005dfb0: a08001b8 sb r0,0x01b8(r4) Store Unit's Auto-Battle Setting = 0
 
  0005dfb4: a08001b9 sb r0,0x01b9(r4) Store Unit's Main Target ID? = 0
 
  0005dfb4: a08001b9 sb r0,0x01b9(r4) Store Unit's Main Target ID? = 0
 
  0005dfb8: a0800039 sb r0,0x0039(r4) Store Unit's CT = 0
 
  0005dfb8: a0800039 sb r0,0x0039(r4) Store Unit's CT = 0
  0005dfbc: a0800186 sb r0,0x0186(r4) Store Unit's ? = 0 (Turn Flag?)
+
  0005dfbc: a0800186 sb r0,0x0186(r4) Store Unit's Active Turn Flag = 0
  0005dfc0: a0800189 sb r0,0x0189(r4) Store Unit's ? = 0
+
  0005dfc0: a0800189 sb r0,0x0189(r4) Store Unit's Ability Outcome = 0
 
  0005dfc4: a082015d sb r2,0x015d(r4) Store Unit's Spell CT? = 0
 
  0005dfc4: a082015d sb r2,0x015d(r4) Store Unit's Spell CT? = 0
 
  0005dfc8: a0800182 sb r0,0x0182(r4) Store Unit's Mount Info = 0
 
  0005dfc8: a0800182 sb r0,0x0182(r4) Store Unit's Mount Info = 0
 
  0005dfcc: 03e00008 jr r31
 
  0005dfcc: 03e00008 jr r31
  0005dfd0: a080015c sb r0,0x015c(r4) Store Unit's ? = 0
+
  0005dfd0: a080015c sb r0,0x015c(r4) Store Unit's Number of Times KO'd = 0
  
 
== Return Locations ==
 
== Return Locations ==

Latest revision as of 19:02, 8 November 2024

Initialize Some Unit Data
0005dfac: 340200ff ori r2,r0,0x00ff		r2 = FF
0005dfb0: a08001b8 sb r0,0x01b8(r4)		Store Unit's Auto-Battle Setting = 0
0005dfb4: a08001b9 sb r0,0x01b9(r4)		Store Unit's Main Target ID? = 0
0005dfb8: a0800039 sb r0,0x0039(r4)		Store Unit's CT = 0
0005dfbc: a0800186 sb r0,0x0186(r4)		Store Unit's Active Turn Flag = 0
0005dfc0: a0800189 sb r0,0x0189(r4)		Store Unit's Ability Outcome = 0
0005dfc4: a082015d sb r2,0x015d(r4)		Store Unit's Spell CT? = 0
0005dfc8: a0800182 sb r0,0x0182(r4)		Store Unit's Mount Info = 0
0005dfcc: 03e00008 jr r31
0005dfd0: a080015c sb r0,0x015c(r4)		Store Unit's Number of Times KO'd = 0

Return Locations

0005a944: Initialize Unit's Job Data
0005a9e4: Unit Battle Initialization