Difference between revisions of "Item Graphics"

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(Created page with "There are two locations for item graphics. The first is the easiest to manipulate, as it can be done in the FFTPatcher, and affects the item icons shown in menus. The second is t...")
 
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<tr><td>0A</td><td>Zorlin Shape</td><td>0x02D3F8</td><td>8</td><td>2</td><td>04</td></tr>
 
<tr><td>0A</td><td>Zorlin Shape</td><td>0x02D3F8</td><td>8</td><td>2</td><td>04</td></tr>
 
</table>
 
</table>
Hex Name         Offset        X  Y  ZZ
 
01 Dagger         0x02D3E6 E 0 00
 
02 Mythril Knife 0x02D3E8 F 0 02
 
03 Blind Knife 0x02D3EA E 0 04
 
04 Mage Masher 0x02D3EC 3 0 06
 
05 Platina Dagger 0x02D3EE D 0 00
 
06 Main Gauche 0x02D3F0 3 0 02
 
07 Orichalcum 0x02D3F2 5 1 04
 
08 Assassin Dagger 0x02D3F4 4 0 06
 
09 Air Knife 0x02D3F6 4 0 02
 
0A Zorlin Shape 0x02D3F8 8 2 04
 
  
'''Ninja Swords'''<nowiki>
+
 
Hex Name         Offset        X  Y  ZZ
+
Please note this wiki page is not yet complete.
0B Hidden Knife 0x02D3FA E 0 08
 
0C Ninja Knife 0x02D3FC E 0 0A
 
0D Short Edge 0x02D3FE F 0 08
 
0E Ninja Edge 0x02d400 3 0 08
 
0F Spell Edge 0s02D402 4 0 0A
 
10 Sasuke Knife 0x02D404 D 0 08
 
11 Iga Knife 0x02D406 6 0 0A
 
12 Koga Knife 0x02D408 5 2 0A
 
</nowiki>
 

Revision as of 22:23, 1 March 2011

There are two locations for item graphics. The first is the easiest to manipulate, as it can be done in the FFTPatcher, and affects the item icons shown in menus. The second is the item graphic as seen in battle. This can only be modified by hex editing BATTLE.BIN. Here I have provided a list of the weapons, their FFTPatcher hex values, their BATTLE.BIN offsets, and their item graphic defaults.

A note on format: Each item is given two bytes in BATTLE.BIN to determine what they look like in battle. The first half of the first byte, dubbed 'X', controls the palette of the weapon as seen in WEP1.SPR. The second half of the first bye, called 'Y', controls the palette of the swoosh, blast, or other effect as seen in WEP2.SPR. The second byte controls which item is displayed, which is also determined by the item type, which is set in the Patcher. Thus, a dagger with a ZZ of 00 will be a different weapon than a sword or staff with a ZZ of 00.

Knives

HexNameOffsetXY ZZ
01Dagger0x02D3E6E000
02Mythril Knife0x02D3E8F002
03Blind Knife0x02D3EAE004
04Mage Masher0x02D3EC3006
05Platina Dagger0x02D3EED000
06Main Gauche0x02D3F03002
07Orichalcum0x02D3F25104
08Assassin Dagger0x02D3F44006
09Air Knife0x02D3F64002
0AZorlin Shape0x02D3F88204


Please note this wiki page is not yet complete.