Difference between revisions of "Item Graphics"

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Please note this wiki page is not yet complete.
 
Please note this wiki page is not yet complete.
 +
To Be Added:
 +
*Rest of Weapons
 +
*WEP1 and WEP2
 +
*Item Graphic charts

Revision as of 22:26, 1 March 2011

There are two locations for item graphics. The first is the easiest to manipulate, as it can be done in the FFTPatcher, and affects the item icons shown in menus. The second is the item graphic as seen in battle. This can only be modified by hex editing BATTLE.BIN. Here I have provided a list of the weapons, their FFTPatcher hex values, their BATTLE.BIN offsets, and their item graphic defaults.

A note on format: Each item is given two bytes in BATTLE.BIN to determine what they look like in battle. The first half of the first byte, dubbed 'X', controls the palette of the weapon as seen in WEP1.SPR. The second half of the first bye, called 'Y', controls the palette of the swoosh, blast, or other effect as seen in WEP2.SPR. The second byte controls which item is displayed, which is also determined by the item type, which is set in the Patcher. Thus, a dagger with a ZZ of 00 will be a different weapon than a sword or staff with a ZZ of 00.

Knives

HexNameOffsetXY ZZ
01Dagger0x02D3E6E000
02Mythril Knife0x02D3E8F002
03Blind Knife0x02D3EAE004
04Mage Masher0x02D3EC3006
05Platina Dagger0x02D3EED000
06Main Gauche0x02D3F03002
07Orichalcum0x02D3F25104
08Assassin Dagger0x02D3F44006
09Air Knife0x02D3F64002
0AZorlin Shape0x02D3F88204


Please note this wiki page is not yet complete. To Be Added:

  • Rest of Weapons
  • WEP1 and WEP2
  • Item Graphic charts