Difference between revisions of "00040b88 - 00040bd4"
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(Created page with "<font face='Courier New'> 00040b88: 27bdffe8 addiu r29,r29,0xffe8 00040b8c: afbf0010 sw r31,0x0010(r29) 00040b90: 0c0042b4 jal 0x00010ad0 00040b94: 00000000 nop 00040b9...") |
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00040b88: 27bdffe8 addiu r29,r29,0xffe8 | 00040b88: 27bdffe8 addiu r29,r29,0xffe8 | ||
00040b8c: afbf0010 sw r31,0x0010(r29) | 00040b8c: afbf0010 sw r31,0x0010(r29) | ||
− | 00040b90: 0c0042b4 jal 0x00010ad0 | + | 00040b90: 0c0042b4 jal 0x00010ad0 [[Main]] partway through (skips break instruction) |
00040b94: 00000000 nop | 00040b94: 00000000 nop | ||
− | 00040b98: 0c010961 jal 0x00042584 | + | 00040b98: 0c010961 jal 0x00042584 [[Initialise Game Environment]] |
00040b9c: 00000000 nop | 00040b9c: 00000000 nop | ||
00040ba0: 3c048004 lui r4,0x8004 | 00040ba0: 3c048004 lui r4,0x8004 | ||
00040ba4: 24847608 addiu r4,r4,0x7608 | 00040ba4: 24847608 addiu r4,r4,0x7608 | ||
− | 00040ba8: 0c0046ec jal 0x00011bb0 | + | 00040ba8: 0c0046ec jal 0x00011bb0 [[Get Stack pointer]] |
00040bac: 00000000 nop | 00040bac: 00000000 nop | ||
− | 00040bb0: 0c010280 jal 0x00040a00 | + | 00040bb0: 0c010280 jal 0x00040a00 [[Initialise FFT Game state]] |
00040bb4: 00000000 nop | 00040bb4: 00000000 nop | ||
− | 00040bb8: 0c0076e2 jal 0x0001db88 | + | 00040bb8: 0c0076e2 jal 0x0001db88 [[PadStop]] |
00040bbc: 00000000 nop | 00040bbc: 00000000 nop | ||
− | 00040bc0: 0c0077a0 jal 0x0001de80 | + | 00040bc0: 0c0077a0 jal 0x0001de80 [[Stop Callback]] |
00040bc4: 00000000 nop | 00040bc4: 00000000 nop | ||
00040bc8: 8fbf0010 lw r31,0x0010(r29) | 00040bc8: 8fbf0010 lw r31,0x0010(r29) | ||
00040bcc: 27bd0018 addiu r29,r29,0x0018 | 00040bcc: 27bd0018 addiu r29,r29,0x0018 | ||
− | 00040bd0: 03e00008 jr r31 | + | 00040bd0: 03e00008 jr r31 <-- game breaks if it gets past here. luckily, initialise game state can never return. |
00040bd4: 00000000 nop | 00040bd4: 00000000 nop | ||
</font> | </font> |
Latest revision as of 06:40, 19 October 2024
00040b88: 27bdffe8 addiu r29,r29,0xffe8 00040b8c: afbf0010 sw r31,0x0010(r29) 00040b90: 0c0042b4 jal 0x00010ad0 Main partway through (skips break instruction) 00040b94: 00000000 nop 00040b98: 0c010961 jal 0x00042584 Initialise Game Environment 00040b9c: 00000000 nop 00040ba0: 3c048004 lui r4,0x8004 00040ba4: 24847608 addiu r4,r4,0x7608 00040ba8: 0c0046ec jal 0x00011bb0 Get Stack pointer 00040bac: 00000000 nop 00040bb0: 0c010280 jal 0x00040a00 Initialise FFT Game state 00040bb4: 00000000 nop 00040bb8: 0c0076e2 jal 0x0001db88 PadStop 00040bbc: 00000000 nop 00040bc0: 0c0077a0 jal 0x0001de80 Stop Callback 00040bc4: 00000000 nop 00040bc8: 8fbf0010 lw r31,0x0010(r29) 00040bcc: 27bd0018 addiu r29,r29,0x0018 00040bd0: 03e00008 jr r31 <-- game breaks if it gets past here. luckily, initialise game state can never return. 00040bd4: 00000000 nop