00040b88 - 00040bd4

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00040b88: 27bdffe8 addiu r29,r29,0xffe8
00040b8c: afbf0010 sw r31,0x0010(r29)
00040b90: 0c0042b4 jal 0x00010ad0              Main partway through (skips break instruction)
00040b94: 00000000 nop
00040b98: 0c010961 jal 0x00042584              Initialise Game Environment
00040b9c: 00000000 nop
00040ba0: 3c048004 lui r4,0x8004
00040ba4: 24847608 addiu r4,r4,0x7608
00040ba8: 0c0046ec jal 0x00011bb0              Get Stack pointer
00040bac: 00000000 nop
00040bb0: 0c010280 jal 0x00040a00              Initialise FFT Game state
00040bb4: 00000000 nop
00040bb8: 0c0076e2 jal 0x0001db88              PadStop
00040bbc: 00000000 nop
00040bc0: 0c0077a0 jal 0x0001de80              Stop Callback
00040bc4: 00000000 nop
00040bc8: 8fbf0010 lw r31,0x0010(r29)
00040bcc: 27bd0018 addiu r29,r29,0x0018
00040bd0: 03e00008 jr r31                      <-- game breaks if it gets past here. luckily, initialise game state can never return.
00040bd4: 00000000 nop