Difference between revisions of "W1 Mid Mod Swing"
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(Created page with " 000a6a0a: 0804 LoadFrameWait(08,04) 000a6a0c: 0602 LoadFrameWait(06,02) 000a6a0e: 0708 LoadFrameWait(07,08) 000a6a10: fff20202 QueueSpriteAnim(02,02) #Queues effect anima...") |
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(One intermediate revision by the same user not shown) | |||
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− | + | Front Mid Mod | |
− | + | LoadFrameWait(08,04) | |
− | + | LoadFrameWait(06,02) | |
− | + | LoadFrameWait(07,08) | |
− | + | QueueSpriteAnim(02,02) #Queues effect animation 2 | |
− | + | LoadFrameWait(11,02) | |
− | + | LoadFrameWait(12,02) | |
− | + | LoadFrameWait(13,02) | |
− | + | LoadFrameWait(0c,0c) | |
− | + | LoadFrameWait(0c,02) | |
− | + | WeaponSheatheCheck(-2) | |
− | + | LoadFrameWait(0c,04) | |
− | + | LoadFrameWait(0b,02) | |
+ | EndAnimation() | ||
+ | |||
+ | Back Mid Mod | ||
+ | LoadFrameWait(19,04) #user holds weapon over their head | ||
+ | LoadFrameWait(17,02) #pulled back, in preperation to strike | ||
+ | LoadFrameWait(18,08) #at backmost point | ||
+ | QueueSpriteAnim(02,03) #queue effect animation 3 | ||
+ | LoadFrameWait(22,02) #Just above hitting target | ||
+ | LoadFrameWait(23,02) #struck into target | ||
+ | LoadFrameWait(24,02) # | ||
+ | LoadFrameWait(1d,0c) #the sword is well inside the target | ||
+ | LoadFrameWait(1d,02) | ||
+ | WeaponSheatheCheck(-2) #sword is held until text is gone | ||
+ | LoadFrameWait(1d,04) | ||
+ | LoadFrameWait(1c,02) #the weapon is pulled up to be sheathed | ||
+ | EndAnimation() |
Latest revision as of 04:38, 11 October 2022
Front Mid Mod LoadFrameWait(08,04) LoadFrameWait(06,02) LoadFrameWait(07,08) QueueSpriteAnim(02,02) #Queues effect animation 2 LoadFrameWait(11,02) LoadFrameWait(12,02) LoadFrameWait(13,02) LoadFrameWait(0c,0c) LoadFrameWait(0c,02) WeaponSheatheCheck(-2) LoadFrameWait(0c,04) LoadFrameWait(0b,02) EndAnimation()
Back Mid Mod LoadFrameWait(19,04) #user holds weapon over their head LoadFrameWait(17,02) #pulled back, in preperation to strike LoadFrameWait(18,08) #at backmost point QueueSpriteAnim(02,03) #queue effect animation 3 LoadFrameWait(22,02) #Just above hitting target LoadFrameWait(23,02) #struck into target LoadFrameWait(24,02) # LoadFrameWait(1d,0c) #the sword is well inside the target LoadFrameWait(1d,02) WeaponSheatheCheck(-2) #sword is held until text is gone LoadFrameWait(1d,04) LoadFrameWait(1c,02) #the weapon is pulled up to be sheathed EndAnimation()