Difference between revisions of "W1 Mid Mod Swing"

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(Created page with " 000a6a0a: 0804 LoadFrameWait(08,04) 000a6a0c: 0602 LoadFrameWait(06,02) 000a6a0e: 0708 LoadFrameWait(07,08) 000a6a10: fff20202 QueueSpriteAnim(02,02) #Queues effect anima...")
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
  000a6a0a: 0804 LoadFrameWait(08,04)
+
  Front Mid Mod
  000a6a0c: 0602 LoadFrameWait(06,02)
+
LoadFrameWait(08,04)
  000a6a0e: 0708 LoadFrameWait(07,08)
+
  LoadFrameWait(06,02)
  000a6a10: fff20202 QueueSpriteAnim(02,02) #Queues effect animation 2
+
  LoadFrameWait(07,08)
  000a6a14: 1102 LoadFrameWait(11,02)
+
  QueueSpriteAnim(02,02) #Queues effect animation 2
  000a6a16: 1202 LoadFrameWait(12,02)
+
  LoadFrameWait(11,02)
  000a6a18: 1302 LoadFrameWait(13,02)
+
  LoadFrameWait(12,02)
  000a6a1a: 0c0c LoadFrameWait(0c,0c)
+
  LoadFrameWait(13,02)
  000a6a1c: 0c02 LoadFrameWait(0c,02)
+
  LoadFrameWait(0c,0c)
  000a6a1e: ffd6fe WeaponSheatheCheck(-2)
+
  LoadFrameWait(0c,02)
  000a6a21: 0c04 LoadFrameWait(0c,04)
+
  WeaponSheatheCheck(-2)
  000a6a23: 0b02 LoadFrameWait(0b,02)
+
  LoadFrameWait(0c,04)
  000a6a25: fffe EndAnimation()
+
  LoadFrameWait(0b,02)
 +
  EndAnimation()
 +
 
 +
Back Mid Mod
 +
LoadFrameWait(19,04) #user holds weapon over their head
 +
LoadFrameWait(17,02) #pulled back, in preperation to strike
 +
LoadFrameWait(18,08) #at backmost point
 +
QueueSpriteAnim(02,03) #queue effect animation 3
 +
LoadFrameWait(22,02) #Just above hitting target
 +
LoadFrameWait(23,02) #struck into target
 +
LoadFrameWait(24,02) #
 +
LoadFrameWait(1d,0c) #the sword is well inside the target
 +
LoadFrameWait(1d,02)
 +
WeaponSheatheCheck(-2) #sword is held until text is gone
 +
LoadFrameWait(1d,04)
 +
LoadFrameWait(1c,02) #the weapon is pulled up to be sheathed
 +
EndAnimation()

Latest revision as of 04:38, 11 October 2022

Front Mid Mod
LoadFrameWait(08,04)
LoadFrameWait(06,02)
LoadFrameWait(07,08)
QueueSpriteAnim(02,02)		#Queues effect animation 2
LoadFrameWait(11,02)
LoadFrameWait(12,02)
LoadFrameWait(13,02)
LoadFrameWait(0c,0c)
LoadFrameWait(0c,02)
WeaponSheatheCheck(-2)
LoadFrameWait(0c,04)
LoadFrameWait(0b,02)
EndAnimation()
Back Mid Mod
LoadFrameWait(19,04)			#user holds weapon over their head
LoadFrameWait(17,02)			#pulled back, in preperation to strike
LoadFrameWait(18,08)			#at backmost point
QueueSpriteAnim(02,03)			#queue effect animation 3
LoadFrameWait(22,02)			#Just above hitting target
LoadFrameWait(23,02)			#struck into target
LoadFrameWait(24,02)			#
LoadFrameWait(1d,0c)			#the sword is well inside the target
LoadFrameWait(1d,02)
WeaponSheatheCheck(-2)			#sword is held until text is gone
LoadFrameWait(1d,04)
LoadFrameWait(1c,02)			#the weapon is pulled up to be sheathed
EndAnimation()