W1 Mid Mod Swing
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Front Mid Mod LoadFrameWait(08,04) LoadFrameWait(06,02) LoadFrameWait(07,08) QueueSpriteAnim(02,02) #Queues effect animation 2 LoadFrameWait(11,02) LoadFrameWait(12,02) LoadFrameWait(13,02) LoadFrameWait(0c,0c) LoadFrameWait(0c,02) WeaponSheatheCheck(-2) LoadFrameWait(0c,04) LoadFrameWait(0b,02) EndAnimation()
Back Mid Mod LoadFrameWait(19,04) #user holds weapon over their head LoadFrameWait(17,02) #pulled back, in preperation to strike LoadFrameWait(18,08) #at backmost point QueueSpriteAnim(02,03) #queue effect animation 3 LoadFrameWait(22,02) #Just above hitting target LoadFrameWait(23,02) #struck into target LoadFrameWait(24,02) # LoadFrameWait(1d,0c) #the sword is well inside the target LoadFrameWait(1d,02) WeaponSheatheCheck(-2) #sword is held until text is gone LoadFrameWait(1d,04) LoadFrameWait(1c,02) #the weapon is pulled up to be sheathed EndAnimation()