Difference between revisions of "W1 High Mod Gun"
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− | + | Front High Mod | |
− | + | LoadFrameWait(00,04) | |
− | + | LoadFrameWait(01,0c) | |
− | + | LoadFrameWait(02,02) | |
− | + | LoadFrameWait(03,02) | |
− | + | QueueSpriteAnim(02,06) #queue effect animation 6 | |
− | + | LoadFrameWait(04,02) | |
− | + | LoadFrameWait(0a,02) | |
− | + | LoadFrameWait(0b,0e) | |
− | + | LoadFrameWait(0b,02) | |
− | + | WeaponSheatheCheck(-2) #loop until can finish | |
− | + | LoadFrameWait(07,02) | |
− | + | LoadFrameWait(07,02) #why is this repeated? | |
+ | EndAnimation() | ||
+ | |||
+ | Back High Mod | ||
+ | LoadFrameWait(10,04) | ||
+ | LoadFrameWait(11,0c) | ||
+ | LoadFrameWait(12,02) | ||
+ | LoadFrameWait(13,02) | ||
+ | QueueSpriteAnim(02,07) #queues effect animation 7 | ||
+ | LoadFrameWait(13,02) | ||
+ | LoadFrameWait(19,02) | ||
+ | LoadFrameWait(1a,0e) | ||
+ | LoadFrameWait(1a,02) | ||
+ | WeaponSheatheCheck2(-2) #repeats until damage is gone | ||
+ | LoadFrameWait(11,02) | ||
+ | LoadFrameWait(10,02) | ||
+ | EndAnimation() |
Latest revision as of 04:46, 11 October 2022
Front High Mod LoadFrameWait(00,04) LoadFrameWait(01,0c) LoadFrameWait(02,02) LoadFrameWait(03,02) QueueSpriteAnim(02,06) #queue effect animation 6 LoadFrameWait(04,02) LoadFrameWait(0a,02) LoadFrameWait(0b,0e) LoadFrameWait(0b,02) WeaponSheatheCheck(-2) #loop until can finish LoadFrameWait(07,02) LoadFrameWait(07,02) #why is this repeated? EndAnimation()
Back High Mod LoadFrameWait(10,04) LoadFrameWait(11,0c) LoadFrameWait(12,02) LoadFrameWait(13,02) QueueSpriteAnim(02,07) #queues effect animation 7 LoadFrameWait(13,02) LoadFrameWait(19,02) LoadFrameWait(1a,0e) LoadFrameWait(1a,02) WeaponSheatheCheck2(-2) #repeats until damage is gone LoadFrameWait(11,02) LoadFrameWait(10,02) EndAnimation()