W1 High Mod Gun
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Front High Mod LoadFrameWait(00,04) LoadFrameWait(01,0c) LoadFrameWait(02,02) LoadFrameWait(03,02) QueueSpriteAnim(02,06) #queue effect animation 6 LoadFrameWait(04,02) LoadFrameWait(0a,02) LoadFrameWait(0b,0e) LoadFrameWait(0b,02) WeaponSheatheCheck(-2) #loop until can finish LoadFrameWait(07,02) LoadFrameWait(07,02) #why is this repeated? EndAnimation()
Back High Mod LoadFrameWait(10,04) LoadFrameWait(11,0c) LoadFrameWait(12,02) LoadFrameWait(13,02) QueueSpriteAnim(02,07) #queues effect animation 7 LoadFrameWait(13,02) LoadFrameWait(19,02) LoadFrameWait(1a,0e) LoadFrameWait(1a,02) WeaponSheatheCheck2(-2) #repeats until damage is gone LoadFrameWait(11,02) LoadFrameWait(10,02) EndAnimation()