Difference between revisions of "W1 High Mod Bow"
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− | + | Front High Mod | |
− | + | LoadFrameWait(00,02) | |
− | + | LoadFrameWait(00,08) | |
− | + | LoadFrameWait(01,02) | |
− | + | LoadFrameWait(02,04) | |
− | + | LoadFrameWait(02,0a) | |
− | + | QueueSpriteAnim(02,06) #queues effect animation 6 (how curious) | |
− | + | LoadFrameWait(03,02) | |
− | + | LoadFrameWait(04,02) | |
− | + | LoadFrameWait(0b,02) | |
− | + | LoadFrameWait(0c,0c) | |
− | + | LoadFrameWait(0c,02) | |
+ | WeaponSheatheCheck2(-2) #repeats until damage is gone | ||
+ | LoadFrameWait(0d,02) | ||
+ | LoadFrameWait(09,04) | ||
+ | EndAnimation() | ||
+ | |||
+ | Back High Mod | ||
+ | LoadFrameWait(11,02) | ||
+ | LoadFrameWait(11,08) | ||
+ | LoadFrameWait(12,02) | ||
+ | LoadFrameWait(13,04) | ||
+ | LoadFrameWait(13,0a) | ||
+ | QueueSpriteAnim(02,07) #queues effect animation 7 (weird) | ||
+ | LoadFrameWait(15,02) | ||
+ | LoadFrameWait(1c,02) | ||
+ | LoadFrameWait(14,02) | ||
+ | LoadFrameWait(14,0c) | ||
+ | LoadFrameWait(14,02) #>_> | ||
+ | WeaponSheathCheck2(-2) #repeat until damage disappears | ||
+ | LoadFrameWait(1e,02) | ||
+ | LoadFrameWait(11,04) | ||
+ | EndAnimation() |
Latest revision as of 04:54, 11 October 2022
Front High Mod LoadFrameWait(00,02) LoadFrameWait(00,08) LoadFrameWait(01,02) LoadFrameWait(02,04) LoadFrameWait(02,0a) QueueSpriteAnim(02,06) #queues effect animation 6 (how curious) LoadFrameWait(03,02) LoadFrameWait(04,02) LoadFrameWait(0b,02) LoadFrameWait(0c,0c) LoadFrameWait(0c,02) WeaponSheatheCheck2(-2) #repeats until damage is gone LoadFrameWait(0d,02) LoadFrameWait(09,04) EndAnimation()
Back High Mod LoadFrameWait(11,02) LoadFrameWait(11,08) LoadFrameWait(12,02) LoadFrameWait(13,04) LoadFrameWait(13,0a) QueueSpriteAnim(02,07) #queues effect animation 7 (weird) LoadFrameWait(15,02) LoadFrameWait(1c,02) LoadFrameWait(14,02) LoadFrameWait(14,0c) LoadFrameWait(14,02) #>_> WeaponSheathCheck2(-2) #repeat until damage disappears LoadFrameWait(1e,02) LoadFrameWait(11,04) EndAnimation()