Difference between revisions of "Float/Float/Fly movements"
Jump to navigation
Jump to search
m (return link) |
(Added the last four lines back in.) |
||
Line 57: | Line 57: | ||
0017f0d4: 30a20040 andi r2,r5,0x0040 |{{f/std|<nowiki>r2 = 0x40 if unit uses walk in water</nowiki>}} | 0017f0d4: 30a20040 andi r2,r5,0x0040 |{{f/std|<nowiki>r2 = 0x40 if unit uses walk in water</nowiki>}} | ||
0017f0d8: 10400002 beq r2,r0,0x0017f0e4 {{f/Cond|<nowiki>If unit uses walk in water</nowiki>}} {{f/Cond|<nowiki>branch to end</nowiki>}} | 0017f0d8: 10400002 beq r2,r0,0x0017f0e4 {{f/Cond|<nowiki>If unit uses walk in water</nowiki>}} {{f/Cond|<nowiki>branch to end</nowiki>}} | ||
+ | 0017f0dc: 00000000 nop | ||
+ | 0017f0e0: 34630010 ori r3,r3,0x0010 |{{f/std|<nowiki>r3 is updated with 0x10</nowiki>}} | ||
+ | 0017f0e4: 03e00008 jr r31 | ||
+ | 0017f0e8: 306200ff andi r2,r3,0x00ff | ||
=== Return Locations === | === Return Locations === |
Latest revision as of 03:12, 10 October 2024
Parameters : r4 = unit data pointer Return r2 = holding various flags 0x01 - 0x02 - Unit uses silent walk movement skill 0x04 - 0x08 - Unit uses Teleport*Teleport 2 (never with 0x80) 0x10 - Unit uses move in water (never with 0x20, 0x40) 0x20 - Unit uses move on water (never with 0x10, 0x40) 0x40 - Unit is floating (never with 0x10,0x20) 0x80 - Unit is flying (never with 0x08) ---------------------------------------------------------------------------- 0017f020: 9086005a lbu r6,0x005a(r4) |r6 = Unit's 3rd set of Current Status 0017f024: 90850095 lbu r5,0x0095(r4) |r5 = Unit's 3rd set of Movements 0017f028: 90840094 lbu r4,0x0094(r4) |r4 = Unit's 2nd set of Movements 0017f02c: 30c20040 andi r2,r6,0x0040 |r2 = 0x40 if unit have float 0017f030: 10400002 beq r2,r0,0x0017f03c #If unit have float Else branch to frog-chicken check 0017f034: 00001821 addu r3,r0,r0 |r3 = 0x00 0017f038: 34a50008 ori r5,r5,0x0008 |r5 = Unit's 3rd set of movements updated with float movement 0017f03c: 30c20006 andi r2,r6,0x0006 |r2 = 0x06 if unit have frog or chicken 0017f040: 10400003 beq r2,r0,0x0017f050 #If unit is a frog or a chicken Else branch to movement skill scheck 0017f044: 30a20080 andi r2,r5,0x0080 |r2 = 0x80 if unit use walk on water 0017f048: 30a500fb andi r5,r5,0x00fb |r5 = Unit's 3rd set of movements updated without fly 0017f04c: 30a20080 andi r2,r5,0x0080 |r2 = 0x80 if unit use walk on water 0017f050: 10400003 beq r2,r0,0x0017f060 #If unit use walk on water 0017f054: 30a20040 andi r2,r5,0x0040 |r2 = 0x40 if unit use move in water 0017f058: 0805fc1b j 0x0017f06c >>jump avoiding move in water check 0017f05c: 34030020 ori r3,r0,0x0020 |r3 = 0x20 0017f060: 10400003 beq r2,r0,0x0017f070 # Else If unit use move in water (and not using move on water) 0017f064: 30a20002 andi r2,r5,0x0002 |r2 = 0x02 if unit uses silent walk 0017f068: 34030010 ori r3,r0,0x0010 |r3 = 0x10 0017f06c: 30a20002 andi r2,r5,0x0002 |r2 = 0x02 if unit uses silent walk > Walk on water jump landing site 0017f070: 10400002 beq r2,r0,0x0017f07c #If unit uses silent walk /Else branch to fly check 0017f074: 30a20004 andi r2,r5,0x0004 |r2 = 0x04 if unit uses fly (and is not a frog) 0017f078: 34630002 ori r3,r3,0x0002 |r3 = r3 updated with 0x02 0017f07c: 10400003 beq r2,r0,0x0017f08c #If unit is flying /Else branch to teleport check 0017f080: 3082000c andi r2,r4,0x000c |r2 <>0x00 if unit uses teleport or teleport 2 0017f084: 0805fc25 j 0x0017f094 >>jump further (avoid teleport check and flag if flying) 0017f088: 34640080 ori r4,r3,0x0080 |r4 = r3 updated with 0x80 0017f08c: 10400007 beq r2,r0,0x0017f0ac #If unit uses teleport /Else branch to float check 0017f090: 34640008 ori r4,r3,0x0008 |r4 = r3 updated + 0x08 0017f094: 30a20008 andi r2,r5,0x0008 |r2 = 0x08 if unit have float movement Flying jump landing here 0017f098: 10400012 beq r2,r0,0x0017f0e4 #If unit uses float (and is teleporting or flying) /Else branch to end (avoid float check) 0017f09c: 00801821 addu r3,r4,r0 |r3 = r3 with fly or teleport enabled 0017f0a0: 3082008e andi r2,r4,0x008e |r2 = r4 without walk on/in water flags 0017f0a4: 0805fc39 j 0x0017f0e4 >>jump to end (r3 updated with 0x40, without 0x10 and 0x20) 0017f0a8: 34430040 ori r3,r2,0x0040 |r3 = r2 updated with 0x40 flag 0017f0ac: 30a20008 andi r2,r5,0x0008 #Else (unit doesn't uses teleport) r2 = 0x08 if unit's uses/have float 0017f0b0: 10400003 beq r2,r0,0x0017f0c0 #If unit is floating /Else branch to move on water check 0017f0b4: 30620006 andi r2,r3,0x0006 |r2 = 0x02 if unit uses silent walk 0017f0b8: 0805fc39 j 0x0017f0e4 >>jump to end (r3 = 0x42) 0017f0bc: 34430040 ori r3,r2,0x0040 |r3 = 0x42 0017f0c0: 30a20080 andi r2,r5,0x0080 |Else (not floating) r2 = 0x80 if unit uses walk on water 0017f0c4: 10400003 beq r2,r0,0x0017f0d4 #If unit Walks on water (second check ? Wtf ?) 0017f0c8: 00000000 nop | 0017f0cc: 0805fc39 j 0x0017f0e4 >>jump to end 0017f0d0: 34630020 ori r3,r3,0x0020 |r3 is updated with 0x20 0017f0d4: 30a20040 andi r2,r5,0x0040 |r2 = 0x40 if unit uses walk in water 0017f0d8: 10400002 beq r2,r0,0x0017f0e4 #If unit uses walk in water #branch to end 0017f0dc: 00000000 nop 0017f0e0: 34630010 ori r3,r3,0x0010 |r3 is updated with 0x10 0017f0e4: 03e00008 jr r31 0017f0e8: 306200ff andi r2,r3,0x00ff
Return Locations
0006dcb0: - Knockback_with_bows? 0007d01c: - 0007cff8_-_0007d09c 0007d1ec: - Complex_Height_Data_from_unit_misc_data_and_coordinates 00082820: - Movement_validation_-_float/fly? 0008402c: - Update_Sprite_display_data 00086d04: - 00086b44_-_00086dc0 00177164: - 00176c90_-_0017717c 00184584: - Knockback Calculation