00086b44 - 00086dc0
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00086b44: 27bdffb8 addiu r29,r29,0xffb8 00086b48: afb00038 sw r16,0x0038(r29) 00086b4c: 3c10800a lui r16,0x800a 00086b50: 26108a24 addiu r16,r16,0x8a24 GPU Rotation matrix 00086b54: 02002021 addu r4,r16,r0 00086b58: afbf0044 sw r31,0x0044(r29) 00086b5c: afb20040 sw r18,0x0040(r29) 00086b60: 0c00742a jal 0x0001d0a8 Store_Rotation_matrix_elements_to_GTE 00086b64: afb1003c sw r17,0x003c(r29) 00086b68: 0c00744e jal 0x0001d138 Store_Translation_Vectors_to_GTE 00086b6c: 02002021 addu r4,r16,r0 00086b70: 3c11800a lui r17,0x800a 00086b74: 8e318a54 lw r17,-0x75ac(r17) load misc data 00086b78: 00000000 nop 00086b7c: 1220008a beq r17,r0,0x00086da8 00086b80: 3c129249 lui r18,0x9249 00086b84: 36522493 ori r18,r18,0x2493 00086b88: 27b00020 addiu r16,r29,0x0020 r17 = next units misc data <loop> 00086b8c: 02002021 addu r4,r16,r0 00086b90: 0c01ee5b jal 0x0007b96c store some X/Y/Height 00086b94: 02202821 addu r5,r17,r0 00086b98: 02002021 addu r4,r16,r0 00086b9c: 27a50010 addiu r5,r29,0x0010 00086ba0: 0c00755e jal 0x0001d578 Get_vector_from_GTE multiply vectors/matrix 00086ba4: 2626012c addiu r6,r17,0x012c r6 = misc data + 0x12c 00086ba8: 96220012 lhu r2,0x0012(r17) load byte 0x12 00086bac: 00000000 nop 00086bb0: 30420002 andi r2,r2,0x0002 00086bb4: 10400005 beq r2,r0,0x00086bcc branch if not 0x02 (reflecting?) 00086bb8: 00000000 nop if reflecting? 00086bbc: 97a20010 lhu r2,0x0010(r29) load ?? 00086bc0: 96230058 lhu r3,0x0058(r17) load ?? 00086bc4: 08021af7 j 0x00086bdc 00086bc8: 00431023 subu r2,r2,r3 if not reflecting 00086bcc: 97a20010 lhu r2,0x0010(r29) 00086bd0: 96230058 lhu r3,0x0058(r17) 00086bd4: 00000000 nop 00086bd8: 00431021 addu r2,r2,r3 00086bdc: a6220120 sh r2,0x0120(r17) store difference / sum 00086be0: 96220012 lhu r2,0x0012(r17) 00086be4: 00000000 nop 00086be8: 30420004 andi r2,r2,0x0004 00086bec: 10400005 beq r2,r0,0x00086c04 branch if not ?? 00086bf0: 00000000 nop 00086bf4: 97a20014 lhu r2,0x0014(r29) 00086bf8: 9623005a lhu r3,0x005a(r17) 00086bfc: 08021b05 j 0x00086c14 skip next 00086c00: 00431023 subu r2,r2,r3 if 0x04 active 00086c04: 97a20014 lhu r2,0x0014(r29) 00086c08: 9623005a lhu r3,0x005a(r17) 00086c0c: 00000000 nop 00086c10: 00431021 addu r2,r2,r3 ?? + ?? 00086c14: a6220122 sh r2,0x0122(r17) 00086c18: 96220040 lhu r2,0x0040(r17) load X mod 00086c1c: 00000000 nop 00086c20: 00021400 sll r2,r2,0x10 00086c24: 00022c03 sra r5,r2,0x10 00086c28: 00b20018 mult r5,r18 Xmod * 92494293 00086c2c: 96230044 lhu r3,0x0044(r17) load Y mod 00086c30: 00002010 mfhi r4 00086c34: 00031c00 sll r3,r3,0x10 00086c38: 00033c03 sra r7,r3,0x10 00086c3c: 00f20018 mult r7,r18 Ymod * 92494293 00086c40: 9226007e lbu r6,0x007e(r17) load map level 00086c44: 000217c3 sra r2,r2,0x1f 00086c48: 00031fc3 sra r3,r3,0x1f 00086c4c: 00852021 addu r4,r4,r5 00086c50: 00042103 sra r4,r4,0x04 00086c54: 00822023 subu r4,r4,r2 00086c58: 00042400 sll r4,r4,0x10 00086c5c: 00042403 sra r4,r4,0x10 00086c60: 00002810 mfhi r5 00086c64: 00a72821 addu r5,r5,r7 00086c68: 00052903 sra r5,r5,0x04 00086c6c: 00a32823 subu r5,r5,r3 00086c70: 00052c00 sll r5,r5,0x10 00086c74: 0c060fed jal 0x00183fb4 get tile's data pointer 00086c78: 00052c03 sra r5,r5,0x10 00086c7c: 9223007f lbu r3,0x007f(r17) load ?? 00086c80: 00000000 nop 00086c84: 1060000e beq r3,r0,0x00086cc0 branch if ?? 00086c88: 00408021 addu r16,r2,r0 00086c8c: 92020000 lbu r2,0x0000(r16) load tile type? 00086c90: 00000000 nop 00086c94: 30420040 andi r2,r2,0x0040 00086c98: 10400005 beq r2,r0,0x00086cb0 branch if not 0x40? 00086c9c: 27a40020 addiu r4,r29,0x0020 If tile = 0x40 00086ca0: 0c01edaa jal 0x0007b6a8 some calculations 00086ca4: 27a50028 addiu r5,r29,0x0028 00086ca8: 08021b3b j 0x00086cec 00086cac: 00000000 nop 00086cb0: 0c01eda2 jal 0x0007b688 same as 7b6a8 but different input value 00086cb4: 27a50028 addiu r5,r29,0x0028 00086cb8: 08021b3b j 0x00086cec 00086cbc: 00000000 nop 00086cc0: 92020000 lbu r2,0x0000(r16) load tile type 00086cc4: 00000000 nop 00086cc8: 30420040 andi r2,r2,0x0040 00086ccc: 10400005 beq r2,r0,0x00086ce4 branch if not 0x40 00086cd0: 27a40020 addiu r4,r29,0x0020 00086cd4: 0c01ee53 jal 0x0007b94c distance calculations? 00086cd8: 27a50028 addiu r5,r29,0x0028 00086cdc: 08021b3b j 0x00086cec 00086ce0: 00000000 nop 00086ce4: 0c01ee4b jal 0x0007b92c some calculation based on 80097786 00086ce8: 27a50028 addiu r5,r29,0x0028 Move in water 00086cec: 8e240134 lw r4,0x0134(r17) load unit data 00086cf0: 00000000 nop 00086cf4: 1080001d beq r4,r0,0x00086d6c 00086cf8: 00000000 nop 00086cfc: 0c05fc08 jal 0x0017f020 Float/Float/Fly_movements 00086d00: 00000000 nop 00086d04: 00401821 addu r3,r2,r0 00086d08: 30620010 andi r2,r3,0x0010 00086d0c: 10400009 beq r2,r0,0x00086d34 branch if not move in water? 00086d10: 30620040 andi r2,r3,0x0040 00086d14: 92020003 lbu r2,0x0003(r16) load depth 00086d18: 00000000 nop 00086d1c: 304200e0 andi r2,r2,0x00e0 remove some depth flag 00086d20: 10400013 beq r2,r0,0x00086d70 branch if depth = 0? 00086d24: 27a40028 addiu r4,r29,0x0028 00086d28: 97a2002a lhu r2,0x002a(r29) 00086d2c: 08021b5a j 0x00086d68 00086d30: 2442fff4 addiu r2,r2,0xfff4 00086d34: 1440000e bne r2,r0,0x00086d70 branch if has float? 00086d38: 27a40028 addiu r4,r29,0x0028 00086d3c: 30620020 andi r2,r3,0x0020 00086d40: 1440000c bne r2,r0,0x00086d74 branch if has walk on water? 00086d44: 27a50010 addiu r5,r29,0x0010 00086d48: 92020003 lbu r2,0x0003(r16) load depth 00086d4c: 00000000 nop 00086d50: 00021142 srl r2,r2,0x05 00086d54: 00021840 sll r3,r2,0x01 00086d58: 00621821 addu r3,r3,r2 00086d5c: 97a2002a lhu r2,0x002a(r29) 00086d60: 00031880 sll r3,r3,0x02 00086d64: 00431023 subu r2,r2,r3 00086d68: a7a2002a sh r2,0x002a(r29) 00086d6c: 27a40028 addiu r4,r29,0x0028 00086d70: 27a50010 addiu r5,r29,0x0010 00086d74: 0c00755e jal 0x0001d578 Get_vector_from_GTE multiply translation vector/matrix 00086d78: 27a60030 addiu r6,r29,0x0030 00086d7c: 8fa20018 lw r2,0x0018(r29) 00086d80: 00000000 nop 00086d84: 04410002 bgez r2,0x00086d90 00086d88: 00000000 nop 00086d8c: 24420003 addiu r2,r2,0x0003 00086d90: 00021083 sra r2,r2,0x02 00086d94: ae220128 sw r2,0x0128(r17) 00086d98: 8e310000 lw r17,0x0000(r17) get previous units misc data 00086d9c: 00000000 nop 00086da0: 1620ff7a bne r17,r0,0x00086b8c branch if not first unit 00086da4: 27b00020 addiu r16,r29,0x0020 00086da8: 8fbf0044 lw r31,0x0044(r29) 00086dac: 8fb20040 lw r18,0x0040(r29) 00086db0: 8fb1003c lw r17,0x003c(r29) 00086db4: 8fb00038 lw r16,0x0038(r29) 00086db8: 27bd0048 addiu r29,r29,0x0048 00086dbc: 03e00008 jr r31 00086dc0: 00000000 nop
Return Location
Battle.bin 00074bbc: Free Cursor Controller Input