Difference between revisions of "T1 High Mod Swing"
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(Created page with " Animation 80, Fwd overarm swing ffe2(11 ) QueueSpriteAnim(01,00) #weapon animation 00 (just upwards overarm swing.) LoadFrameWait(56,04 ) MoveBackward2() LoadFrameWait...") |
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Animation 80, Fwd overarm swing | Animation 80, Fwd overarm swing | ||
− | + | SetLayerPriority(11) | |
QueueSpriteAnim(01,00) #weapon animation 00 (just upwards overarm swing.) | QueueSpriteAnim(01,00) #weapon animation 00 (just upwards overarm swing.) | ||
LoadFrameWait(56,04 ) | LoadFrameWait(56,04 ) | ||
Line 22: | Line 22: | ||
81, back overarm swing | 81, back overarm swing | ||
− | + | SetLayerPriority(0B) | |
QueueSpriteAnim(01,01) | QueueSpriteAnim(01,01) | ||
LoadFrameWait(87,04) | LoadFrameWait(87,04) |
Latest revision as of 08:58, 6 September 2022
Animation 80, Fwd overarm swing SetLayerPriority(11) QueueSpriteAnim(01,00) #weapon animation 00 (just upwards overarm swing.) LoadFrameWait(56,04 ) MoveBackward2() LoadFrameWait(54,02 ) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) #Woosh sound MoveForward2() LoadFrameWait(56,02) LoadFrameWait(57,02 ) PostGenericAttack() PlayAttackSound(01) #Hit sound MoveForward2() LoadFrameWait(58,0E) LoadFrameWait(58,02) WeaponSheatheCheck2(FE) #wait until damage numbers fade MoveBackward2() LoadFrameWait(58,04) PauseAnimation() 81, back overarm swing SetLayerPriority(0B) QueueSpriteAnim(01,01) LoadFrameWait(87,04) MoveBackward2() LoadFrameWait(85,02) LoadFrameWait(86,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) MoveForward2() LoadFrameWait(87,02) LoadFrameWait(88,02) PostGenericAttack() PlayAttackSound(01) MoveForward2() LoadFrameWait(89,0E) LoadFrameWait(89,02) WeaponSheatheCheck2(FE) MoveBackward2() LoadFrameWait(89,04) PauseAnimation()