Difference between revisions of "T1 High Mod Swing"

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(Created page with " Animation 80, Fwd overarm swing ffe2(11 ) QueueSpriteAnim(01,00) #weapon animation 00 (just upwards overarm swing.) LoadFrameWait(56,04 ) MoveBackward2() LoadFrameWait...")
 
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Line 1: Line 1:
 
  Animation 80, Fwd overarm swing
 
  Animation 80, Fwd overarm swing
  ffe2(11 )
+
  SetLayerPriority(11)
 
  QueueSpriteAnim(01,00) #weapon animation 00 (just upwards overarm swing.)
 
  QueueSpriteAnim(01,00) #weapon animation 00 (just upwards overarm swing.)
 
  LoadFrameWait(56,04 )
 
  LoadFrameWait(56,04 )
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  81, back overarm swing
 
  81, back overarm swing
  ffe2(0B)
+
  SetLayerPriority(0B)
 
  QueueSpriteAnim(01,01)
 
  QueueSpriteAnim(01,01)
 
  LoadFrameWait(87,04)
 
  LoadFrameWait(87,04)

Latest revision as of 08:58, 6 September 2022

Animation 80, Fwd overarm swing
SetLayerPriority(11)
QueueSpriteAnim(01,00)			#weapon animation 00 (just upwards overarm swing.)
LoadFrameWait(56,04 )
MoveBackward2()
LoadFrameWait(54,02 )
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)			#Woosh sound
MoveForward2()
LoadFrameWait(56,02)
LoadFrameWait(57,02 )
PostGenericAttack()
PlayAttackSound(01)			#Hit sound
MoveForward2()
LoadFrameWait(58,0E)
LoadFrameWait(58,02)
WeaponSheatheCheck2(FE)		#wait until damage numbers fade
MoveBackward2()
LoadFrameWait(58,04)
PauseAnimation()

81, back overarm swing
SetLayerPriority(0B)
QueueSpriteAnim(01,01)
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
MoveForward2()
LoadFrameWait(87,02)
LoadFrameWait(88,02)
PostGenericAttack()
PlayAttackSound(01)
MoveForward2()
LoadFrameWait(89,0E)
LoadFrameWait(89,02)
WeaponSheatheCheck2(FE)
MoveBackward2()
LoadFrameWait(89,04)
PauseAnimation()