T1 High Mod Swing
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Animation 80, Fwd overarm swing SetLayerPriority(11) QueueSpriteAnim(01,00) #weapon animation 00 (just upwards overarm swing.) LoadFrameWait(56,04 ) MoveBackward2() LoadFrameWait(54,02 ) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) #Woosh sound MoveForward2() LoadFrameWait(56,02) LoadFrameWait(57,02 ) PostGenericAttack() PlayAttackSound(01) #Hit sound MoveForward2() LoadFrameWait(58,0E) LoadFrameWait(58,02) WeaponSheatheCheck2(FE) #wait until damage numbers fade MoveBackward2() LoadFrameWait(58,04) PauseAnimation() 81, back overarm swing SetLayerPriority(0B) QueueSpriteAnim(01,01) LoadFrameWait(87,04) MoveBackward2() LoadFrameWait(85,02) LoadFrameWait(86,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) MoveForward2() LoadFrameWait(87,02) LoadFrameWait(88,02) PostGenericAttack() PlayAttackSound(01) MoveForward2() LoadFrameWait(89,0E) LoadFrameWait(89,02) WeaponSheatheCheck2(FE) MoveBackward2() LoadFrameWait(89,04) PauseAnimation()