Difference between revisions of "T1 Low Mod Swing"

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(Created page with " 84, forward ffe2(11) QueueSpriteAnim(01,04) LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00)...")
 
m
 
Line 1: Line 1:
 
  84, forward
 
  84, forward
  ffe2(11)
+
  SetLayerPriority(11)
 
  QueueSpriteAnim(01,04)
 
  QueueSpriteAnim(01,04)
 
  LoadFrameWait(56,04)
 
  LoadFrameWait(56,04)
Line 24: Line 24:
 
  85, back
 
  85, back
 
  QueueSpriteAnim(01,05)
 
  QueueSpriteAnim(01,05)
  ffe2(0B)
+
  SetLayerPriority(0B)
 
  LoadFrameWait(87,04)
 
  LoadFrameWait(87,04)
 
  MoveBackward2()
 
  MoveBackward2()

Latest revision as of 08:59, 6 September 2022

84, forward
SetLayerPriority(11)
QueueSpriteAnim(01,04)
LoadFrameWait(56,04)
MoveBackward2()
LoadFrameWait(54,02)
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(57,02)
MoveForward2()
LoadFrameWait(59,02)
MoveForward1()
LoadFrameWait(5A,02)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(5B,0E)
LoadFrameWait(5B,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(5A,04)
LoadFrameWait(59,02)
PauseAnimation()

85, back
QueueSpriteAnim(01,05)
SetLayerPriority(0B)
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(88,02)
MoveForward2()
LoadFrameWait(8A,02)
MoveForward1()
LoadFrameWait(8B,02)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(8C,0E)
LoadFrameWait(8C,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(8B,04)
LoadFrameWait(8A,02)
PauseAnimation()