T1 Low Mod Swing
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84, forward SetLayerPriority(11) QueueSpriteAnim(01,04) LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(57,02) MoveForward2() LoadFrameWait(59,02) MoveForward1() LoadFrameWait(5A,02) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(5B,0E) LoadFrameWait(5B,02) WeaponSheatheCheck2(FE) LoadFrameWait(5A,04) LoadFrameWait(59,02) PauseAnimation() 85, back QueueSpriteAnim(01,05) SetLayerPriority(0B) LoadFrameWait(87,04) MoveBackward2() LoadFrameWait(85,02) LoadFrameWait(86,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(88,02) MoveForward2() LoadFrameWait(8A,02) MoveForward1() LoadFrameWait(8B,02) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(8C,0E) LoadFrameWait(8C,02) WeaponSheatheCheck2(FE) LoadFrameWait(8B,04) LoadFrameWait(8A,02) PauseAnimation()