Difference between revisions of "T1 Low Mod Item Throw"

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m (Talcall moved page T1 Low Mod Throw to T1 Low Mod Item Throw: I think this set of 3 is for item throw, not weapon throw)
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
  92: front throw start
 
  92: front throw start
  ffe2(11)
+
  SetLayerPriority(11)
 
  QueueSpriteAnim(01,28)
 
  QueueSpriteAnim(01,28)
 
  LoadFrameWait(56,04)
 
  LoadFrameWait(56,04)
Line 19: Line 19:
 
   
 
   
 
  93: back throw start
 
  93: back throw start
  ffe2(0B)
+
  SetLayerPriority(0B)
 
  QueueSpriteAnim(01,29)
 
  QueueSpriteAnim(01,29)
 
  LoadFrameWait(87,04)
 
  LoadFrameWait(87,04)
Line 46: Line 46:
 
   
 
   
 
  96: front throw finish
 
  96: front throw finish
  ffe2(17) #17 isn't a number I've ever seen in this instruction before? is this an important layer priority only for throwing down...?
+
  SetLayerPriority(17) #17 isn't a number I've ever seen in this instruction before? is this an important layer priority only for throwing down...?
 
  QueueSpriteAnim(01,2C)
 
  QueueSpriteAnim(01,2C)
  fff6(19)
+
  PlaySound(19)
 
  LoadFrameWait(5B,02)
 
  LoadFrameWait(5B,02)
 
  LoadFrameWait(5A,04)
 
  LoadFrameWait(5A,04)
Line 56: Line 56:
 
   
 
   
 
  97: back throw finish
 
  97: back throw finish
  ffe2(17) #aside from the curiosity with 17, same notes as [[T1 High Mod Throw]]
+
  SetLayerPriority(17) #aside from the curiosity with 17, same notes as [[T1 High Mod Throw]]
 
  QueueSpriteAnim(01,2D)
 
  QueueSpriteAnim(01,2D)
  fff6(19)
+
  PlaySound(19)
 
  LoadFrameWait(8C,02)
 
  LoadFrameWait(8C,02)
 
  LoadFrameWait(8B,04)
 
  LoadFrameWait(8B,04)
 
  LoadFrameWait(8A,04)
 
  LoadFrameWait(8A,04)
 
  PauseAnimation()
 
  PauseAnimation()

Latest revision as of 02:55, 10 October 2022

92: front throw start
SetLayerPriority(11)
QueueSpriteAnim(01,28)
LoadFrameWait(56,04)
MoveBackward2()
LoadFrameWait(54,02)
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(57,02)
MoveForward2()
LoadFrameWait(59,02)
MoveForward1()
LoadFrameWait(5A,02)
QueueThrowAnimation(00,00)
LoadFrameWait(5B,08)
PauseAnimation()


93: back throw start
SetLayerPriority(0B)
QueueSpriteAnim(01,29)
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
LoadFrameWait(88,02)
MoveForward2()
LoadFrameWait(8A,02)
MoveForward1()
LoadFrameWait(8B,02)
QueueThrowAnimation(00,00)
LoadFrameWait(8C,08)
PauseAnimation()


94: front throw middle
LoadFrameWait(5B,00)


95: back throw middle
LoadFrameWait(8C,00)


96: front throw finish
SetLayerPriority(17)				#17 isn't a number I've ever seen in this instruction before? is this an important layer priority only for throwing down...?
QueueSpriteAnim(01,2C)
PlaySound(19)
LoadFrameWait(5B,02)
LoadFrameWait(5A,04)
LoadFrameWait(59,04)
PauseAnimation()


97: back throw finish
SetLayerPriority(17)				#aside from the curiosity with 17, same notes as T1 High Mod Throw
QueueSpriteAnim(01,2D)
PlaySound(19)
LoadFrameWait(8C,02)
LoadFrameWait(8B,04)
LoadFrameWait(8A,04)
PauseAnimation()