Difference between revisions of "T1 High Mod Bow"

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m (fixing line breaks whoops)
m
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
  ffe2(11)
+
  SetLayerPriority(11)
  QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure.
+
  QueueSpriteAnim(01,0C) #queues bow animation to start
  PlayAttackSound(00)
+
  PlayAttackSound(00) #plays bow string pull
 
  LoadFrameWait(77,02)
 
  LoadFrameWait(77,02)
 
  MoveBackward2()
 
  MoveBackward2()
Line 10: Line 10:
 
  MoveForward2()
 
  MoveForward2()
 
  LoadFrameWait(79,0A)
 
  LoadFrameWait(79,0A)
  fff6(59) #???????
+
  PlaySound(59) #plays bowstring twang.
 
  QueueThrowAnimation(0000)
 
  QueueThrowAnimation(0000)
 
  LoadFrameWait(79,12)
 
  LoadFrameWait(79,12)
 
  LoadFrameWait(79,02)
 
  LoadFrameWait(79,02)
  WeaponSheatheCheck2(FE)
+
  WeaponSheatheCheck2(FE) #wait until the arrow hits (no bow hit sound?)
 
  LoadFrameWait(7B,02)
 
  LoadFrameWait(7B,02)
 
  MoveBackward1()
 
  MoveBackward1()
Line 20: Line 20:
 
  PauseAnimation()
 
  PauseAnimation()
 
   
 
   
  ffe2(0B)
+
  SetLayerPriority(0B)
 
  QueueSpriteAnim(01,0D)
 
  QueueSpriteAnim(01,0D)
 
  PlayAttackSound(00)
 
  PlayAttackSound(00)
Line 31: Line 31:
 
  MoveForward2()
 
  MoveForward2()
 
  LoadFrameWait(AA,0A)
 
  LoadFrameWait(AA,0A)
  fff6(59)
+
  PlaySound(59)
 
  QueueThrowAnimation(0000)
 
  QueueThrowAnimation(0000)
 
  LoadFrameWait(AA,12)
 
  LoadFrameWait(AA,12)

Latest revision as of 02:56, 10 October 2022

SetLayerPriority(11)
QueueSpriteAnim(01,0C)		#queues bow animation to start
PlayAttackSound(00)		#plays bow string pull
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(78,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(79,0A)
PlaySound(59)			#plays bowstring twang.
QueueThrowAnimation(0000)
LoadFrameWait(79,12)
LoadFrameWait(79,02)
WeaponSheatheCheck2(FE)	#wait until the arrow hits (no bow hit sound?)
LoadFrameWait(7B,02)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()

SetLayerPriority(0B)
QueueSpriteAnim(01,0D)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(A9,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AA,0A)
PlaySound(59)
QueueThrowAnimation(0000)
LoadFrameWait(AA,12)
LoadFrameWait(AA,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(AC,02)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()