T1 High Mod Bow
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SetLayerPriority(11) QueueSpriteAnim(01,0C) #queues bow animation to start PlayAttackSound(00) #plays bow string pull LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(78,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(79,0A) PlaySound(59) #plays bowstring twang. QueueThrowAnimation(0000) LoadFrameWait(79,12) LoadFrameWait(79,02) WeaponSheatheCheck2(FE) #wait until the arrow hits (no bow hit sound?) LoadFrameWait(7B,02) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation() SetLayerPriority(0B) QueueSpriteAnim(01,0D) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(A9,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AA,0A) PlaySound(59) QueueThrowAnimation(0000) LoadFrameWait(AA,12) LoadFrameWait(AA,02) WeaponSheatheCheck2(FE) LoadFrameWait(AC,02) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()