Difference between revisions of "T1 High Mod Bow"
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Line 1: | Line 1: | ||
SetLayerPriority(11) | SetLayerPriority(11) | ||
− | QueueSpriteAnim(01,0C) # | + | QueueSpriteAnim(01,0C) #queues bow animation to start |
− | PlayAttackSound(00) | + | PlayAttackSound(00) #plays bow string pull |
LoadFrameWait(77,02) | LoadFrameWait(77,02) | ||
MoveBackward2() | MoveBackward2() | ||
Line 10: | Line 10: | ||
MoveForward2() | MoveForward2() | ||
LoadFrameWait(79,0A) | LoadFrameWait(79,0A) | ||
− | + | PlaySound(59) #plays bowstring twang. | |
QueueThrowAnimation(0000) | QueueThrowAnimation(0000) | ||
LoadFrameWait(79,12) | LoadFrameWait(79,12) | ||
LoadFrameWait(79,02) | LoadFrameWait(79,02) | ||
− | WeaponSheatheCheck2(FE) | + | WeaponSheatheCheck2(FE) #wait until the arrow hits (no bow hit sound?) |
LoadFrameWait(7B,02) | LoadFrameWait(7B,02) | ||
MoveBackward1() | MoveBackward1() | ||
Line 31: | Line 31: | ||
MoveForward2() | MoveForward2() | ||
LoadFrameWait(AA,0A) | LoadFrameWait(AA,0A) | ||
− | + | PlaySound(59) | |
QueueThrowAnimation(0000) | QueueThrowAnimation(0000) | ||
LoadFrameWait(AA,12) | LoadFrameWait(AA,12) |
Latest revision as of 02:56, 10 October 2022
SetLayerPriority(11) QueueSpriteAnim(01,0C) #queues bow animation to start PlayAttackSound(00) #plays bow string pull LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(78,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(79,0A) PlaySound(59) #plays bowstring twang. QueueThrowAnimation(0000) LoadFrameWait(79,12) LoadFrameWait(79,02) WeaponSheatheCheck2(FE) #wait until the arrow hits (no bow hit sound?) LoadFrameWait(7B,02) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation() SetLayerPriority(0B) QueueSpriteAnim(01,0D) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(A9,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AA,0A) PlaySound(59) QueueThrowAnimation(0000) LoadFrameWait(AA,12) LoadFrameWait(AA,02) WeaponSheatheCheck2(FE) LoadFrameWait(AC,02) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()