Difference between revisions of "T1 Rush"

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  Front?
 
  Front?
  QueueDistortAnim(0D,0A)
+
  QueueDistortAnim(0D,0A) #I would assume this causes the unit to back up,
 
  LoadFrameWait(5C,02)
 
  LoadFrameWait(5C,02)
 
  WaitForDistort(FE)
 
  WaitForDistort(FE)
  QueueDistortAnim(02,06) #alters the height of the unit over a period of 6?
+
  QueueDistortAnim(02,06) #this probably moves the unit into the target
 
  LoadFrameWait(64,02)
 
  LoadFrameWait(64,02)
 
  WaitForDistort(FE)
 
  WaitForDistort(FE)
  QueueDistortAnim(03,08) #queues the mounting animation?
+
  QueueDistortAnim(03,08) #moves the unit back to their original position
 
  LoadFrameWait(64,02)
 
  LoadFrameWait(64,02)
 
  WaitForDistort(FE)
 
  WaitForDistort(FE)

Latest revision as of 07:03, 15 November 2022

Front?
QueueDistortAnim(0D,0A)			#I would assume this causes the unit to back up,
LoadFrameWait(5C,02)
WaitForDistort(FE)
QueueDistortAnim(02,06)			#this probably moves the unit into the target
LoadFrameWait(64,02)
WaitForDistort(FE)
QueueDistortAnim(03,08)			#moves the unit back to their original position
LoadFrameWait(64,02)
WaitForDistort(FE)
PauseAnimation()
Back?
QueueDistortAnim(0D,0A)
LoadFrameWait(8D,02)
WaitForDistort(FE)
QueueDistortAnim(02,06)
LoadFrameWait(95,02)
WaitForDistort(FE)
QueueDistortAnim(03,08)
LoadFrameWait(95,02)
WaitForDistort(FE)
PauseAnimation()