T1 Rush
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Front? QueueDistortAnim(0D,0A) #I would assume this causes the unit to back up, LoadFrameWait(5C,02) WaitForDistort(FE) QueueDistortAnim(02,06) #this probably moves the unit into the target LoadFrameWait(64,02) WaitForDistort(FE) QueueDistortAnim(03,08) #moves the unit back to their original position LoadFrameWait(64,02) WaitForDistort(FE) PauseAnimation()
Back? QueueDistortAnim(0D,0A) LoadFrameWait(8D,02) WaitForDistort(FE) QueueDistortAnim(02,06) LoadFrameWait(95,02) WaitForDistort(FE) QueueDistortAnim(03,08) LoadFrameWait(95,02) WaitForDistort(FE) PauseAnimation()