Difference between revisions of "Chance to React"
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(Created page with " Chance to React: 0018d384: 3c028019 lui r2,0x8019 0018d388: 8c42f5fc lw r2,-0x0a04(r2) 0018d38c: 27bdffe8 addiu r29,r29,0xffe8 0018d390: 14400006 bne r2,r0,0x0018d3...") |
m (Notes, formatting, return links) |
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− | Chance to | + | Chance to react - (Unit brave against 100) |
− | 0018d384: 3c028019 lui r2,0x8019 | + | ---------------------------------------------------- |
− | 0018d388: 8c42f5fc lw r2,-0x0a04(r2) | + | r4 = Unit data pointer |
− | 0018d38c: 27bdffe8 addiu r29,r29,0xffe8 | + | Return r2 = 0x00 if unit is reacting, 0x01 if not |
− | 0018d390: 14400006 bne r2,r0,0x0018d3ac | + | ---------------------------------------------------- |
− | 0018d394: afbf0010 sw r31,0x0010(r29) | + | 0018d384: 3c028019 lui r2,0x8019 | |
− | 0018d398: 90850024 lbu r5,0x0024(r4) | + | 0018d388: 8c42f5fc lw r2,-0x0a04(r2) |{{f/load|<nowiki>r2 = Action state</nowiki>}} |
− | 0018d39c: 0c017833 jal 0x0005e0cc | + | 0018d38c: 27bdffe8 addiu r29,r29,0xffe8 | |
− | 0018d3a0: 34040064 ori r4,r0,0x0064 | + | 0018d390: 14400006 bne r2,r0,0x0018d3ac {{f/Cond|<nowiki>if action is executed</nowiki>}} /Branch !XX near end setting r2 as 0x00 X!! |
− | 0018d3a4: 080634ec j 0x0018d3b0 | + | 0018d394: afbf0010 sw r31,0x0010(r29) | |
− | 0018d3a8: 00000000 nop | + | 0018d398: 90850024 lbu r5,0x0024(r4) |{{f/load|<nowiki>r5 = Unit current brave</nowiki>}} |
− | 0018d3ac: 00001021 addu r2,r0,r0 | + | 0018d39c: 0c017833 jal 0x0005e0cc |{{f/jal|Check if Random is greater/equal to Chance|<nowiki>Check if Random is greater/equal to Chance</nowiki>}} returns '''r2 = 0x01 if random is >= Unit brave (no reaction)''' |
− | 0018d3b0: 8fbf0010 lw r31,0x0010(r29) | + | 0018d3a0: 34040064 ori r4,r0,0x0064 |{{f/std|<nowiki>r4 = 100 (set random between 0x00 and 0x64)</nowiki>}} |
− | 0018d3b4: 27bd0018 addiu r29,r29,0x0018 | + | 0018d3a4: 080634ec j 0x0018d3b0 {{f/jump|<nowiki>jump to end</nowiki>}} |
− | 0018d3b8: 03e00008 jr r31 | + | 0018d3a8: 00000000 nop | |
− | 0018d3bc: 00000000 nop | + | 0018d3ac: 00001021 addu r2,r0,r0 {{f/Cond|<nowiki>Else r2 = 0x00</nowiki>}} {{f/std|<nowiki>Force success if action state = AI processing or projecting action result</nowiki>}} |
+ | 0018d3b0: 8fbf0010 lw r31,0x0010(r29) | | ||
+ | 0018d3b4: 27bd0018 addiu r29,r29,0x0018 | | ||
+ | 0018d3b8: 03e00008 jr r31 | ||
+ | 0018d3bc: 00000000 nop | ||
+ | |||
+ | |||
+ | ==Return locations== | ||
+ | 0017e080: [[Big..._Contains_Hamedo_check]] | ||
+ | 00188358: [[Finger_Guard]] | ||
+ | 00188428: [[Catch]] | ||
+ | 0018cfac: [[Face_Up_and_Absorb_Used_MP_usability]] | ||
+ | 0018cec0: [[PA_Save,_MA_Save,_Speed_Save,_Regenerator,_Auto_Potion,_Gilgame_Heart_usability]] | ||
+ | 0018ce4c: [[Counter,_Counter_Tackle,_Counter_Flood,_Brave_Up,_Dragon_Spirit,_Sunken_State,_and_Caution_Usability_usability]] | ||
+ | 0018cf48: [[Critical_Quick,_HP_Restore,_MP_Restore,_Meatbone_Slash_usability]] | ||
+ | 0018d08c: [[Blade_Grasp_Usability]] | ||
+ | 0018d15c: [[Arrow_Guard_Usability]] | ||
+ | 0018d1fc: [[MP_Switch_Usability]] | ||
+ | 0018d2e8: [[Distribute_Usability]] | ||
+ | 0018d34c: [[Damage_Split_Usability]] |
Latest revision as of 21:10, 27 November 2021
Chance to react - (Unit brave against 100) ---------------------------------------------------- r4 = Unit data pointer Return r2 = 0x00 if unit is reacting, 0x01 if not ---------------------------------------------------- 0018d384: 3c028019 lui r2,0x8019 | 0018d388: 8c42f5fc lw r2,-0x0a04(r2) |r2 = Action state 0018d38c: 27bdffe8 addiu r29,r29,0xffe8 | 0018d390: 14400006 bne r2,r0,0x0018d3ac #if action is executed /Branch !XX near end setting r2 as 0x00 X!! 0018d394: afbf0010 sw r31,0x0010(r29) | 0018d398: 90850024 lbu r5,0x0024(r4) |r5 = Unit current brave 0018d39c: 0c017833 jal 0x0005e0cc |-->Check if Random is greater/equal to Chance returns r2 = 0x01 if random is >= Unit brave (no reaction) 0018d3a0: 34040064 ori r4,r0,0x0064 |r4 = 100 (set random between 0x00 and 0x64) 0018d3a4: 080634ec j 0x0018d3b0 >>jump to end 0018d3a8: 00000000 nop | 0018d3ac: 00001021 addu r2,r0,r0 #Else r2 = 0x00 Force success if action state = AI processing or projecting action result 0018d3b0: 8fbf0010 lw r31,0x0010(r29) | 0018d3b4: 27bd0018 addiu r29,r29,0x0018 | 0018d3b8: 03e00008 jr r31 0018d3bc: 00000000 nop
Return locations
0017e080: Big..._Contains_Hamedo_check 00188358: Finger_Guard 00188428: Catch 0018cfac: Face_Up_and_Absorb_Used_MP_usability 0018cec0: PA_Save,_MA_Save,_Speed_Save,_Regenerator,_Auto_Potion,_Gilgame_Heart_usability 0018ce4c: Counter,_Counter_Tackle,_Counter_Flood,_Brave_Up,_Dragon_Spirit,_Sunken_State,_and_Caution_Usability_usability 0018cf48: Critical_Quick,_HP_Restore,_MP_Restore,_Meatbone_Slash_usability 0018d08c: Blade_Grasp_Usability 0018d15c: Arrow_Guard_Usability 0018d1fc: MP_Switch_Usability 0018d2e8: Distribute_Usability 0018d34c: Damage_Split_Usability