MP Switch Usability
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Checks MP switch usability, roll Brave% if succesfull, add HP dmg to MP dmg (max is 999) TCA = Targeted Unit Current Action ------------------------------------------------------------------------------------------------------ 0018d1b8: 3c028019 lui r2,0x8019 | 0018d1bc: 8c422d90 lw r2,0x2d90(r2) |r2 = TCA data pointer 0018d1c0: 27bdffe8 addiu r29,r29,-0x0018 | 0018d1c4: afbf0010 sw r31,0x0010(r29) | 0018d1c8: 84420004 lh r2,0x0004(r2) |r2 = TCA HP damage 0018d1cc: 00000000 nop | 0018d1d0: 10400031 beq r2,r0,0x0018d298 #If TCA HP damage not null /Else branch to END 0018d1d4: 00000000 nop | 0018d1d8: 3c048019 lui r4,0x8019 | 0018d1dc: 8c842d98 lw r4,0x2d98(r4) |r4 = Targeted Unit data pointer 0018d1e0: 00000000 nop | 0018d1e4: 9482002c lhu r2,0x002c(r4) |r2 = Targeted Unit's MP 0018d1e8: 00000000 nop | 0018d1ec: 1040002a beq r2,r0,0x0018d298 #If Targeted Unit's MP > 0x00 /Else branch to END 0018d1f0: 00000000 nop | 0018d1f4: 0c0634e1 jal 0x0018d384 |-->Chance to React Returns r2 = 0x00 if Reacting (Br% chances) 0018d1f8: 00000000 nop | 0018d1fc: 14400026 bne r2,r0,0x0018d298 #If Targeted Unit is reacting /Else branch to END 0018d200: 00000000 nop | 0018d204: 3c028019 lui r2,0x8019 | 0018d208: 8c42f5fc lw r2,-0x0a04(r2) |r2 = Action State 0x8018f5fc 0018d20c: 00000000 nop | 0018d210: 14400021 bne r2,r0,0x0018d298 #If Action is beeing executed /Else branch to END 0018d214: 00000000 nop | 0018d218: 3c048019 lui r4,0x8019 | 0018d21c: 8c842d90 lw r4,0x2d90(r4) |r4 = TCA data pointer 0018d220: 00000000 nop | 0018d224: 94820008 lhu r2,0x0008(r4) |r2 = TCA MP damage 0018d228: 94830004 lhu r3,0x0004(r4) |r3 = TCA HP damage 0018d22c: 00000000 nop | 0018d230: 00431021 addu r2,r2,r3 |r2 = New MP damage 0018d234: a4820008 sh r2,0x0008(r4) |Store New MP damage (initial MP dmg + HP dmg) 0018d238: 00021400 sll r2,r2,0x10 | 0018d23c: 00021403 sra r2,r2,0x10 |r2 = New MP dmg (upper register cleared) 0018d240: 284203e8 slti r2,r2,0x03e8 |r2 = 0x01 if New MP damage < 1000 0018d244: 14400002 bne r2,r0,0x0018d250 #If New MP damage is > 1000 0018d248: 340203e7 ori r2,r0,0x03e7 |r2 = 999 0018d24c: a4820008 sh r2,0x0008(r4) |Store 999 as new MP damage 0018d250: 3c038019 lui r3,0x8019 | 0018d254: 8c632d90 lw r3,0x2d90(r3) |r3 = TCA data pointer 0018d258: 00000000 nop | 0018d25c: 90620025 lbu r2,0x0025(r3) |r2 = TCA Attack's type 0018d260: 00000000 nop | 0018d264: 3042007f andi r2,r2,0x007f |r2 = Every Attack types but HP damage 0018d268: a0620025 sb r2,0x0025(r3) |Store attack type without HP damage 0018d26c: 3c048019 lui r4,0x8019 | 0018d270: 8c842d90 lw r4,0x2d90(r4) |r4 = TCA data pointer 0018d274: a4600004 sh r0,0x0004(r3) |Nullify HP damage 0018d278: 90820025 lbu r2,0x0025(r4) |r2 = TCA attack type 0018d27c: 00000000 nop | 0018d280: 34420020 ori r2,r2,0x0020 |r2 = TCA attack type with MP damage enabled (0x20) 0018d284: a0820025 sb r2,0x0025(r4) |Store attack type with MP damage 0018d288: 3c038019 lui r3,0x8019 | 0018d28c: 8c632d90 lw r3,0x2d90(r3) |r3 = TCA data pointer 0018d290: 340201bd ori r2,r0,0x01bd |r2 = 0x1bd (MP switch ability ID) 0018d294: a462000e sh r2,0x000e(r3) |Store MP Switch ID in TCA 0x0e (Unit's 0x19a) 0018d298: 8fbf0010 lw r31,0x0010(r29) END 0018d29c: 27bd0018 addiu r29,r29,0x0018 0018d2a0: 03e00008 jr r31 0018d2a4: 00000000 nop
Return locations
Battle.bin 0018cc8c: MP_Switch,_Distribute,_and_Damage_Split_usability