Difference between revisions of "Damage Calculation"
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− | 001886a4: 27bdffe8 addiu r29,r29, | + | No Parameters - Returns Nothing |
+ | |||
+ | Modify Ability XA (Support abilities, Statuses, Compatibility, Critical Hit) | ||
+ | Add Knockback flags if critical hit (and it's possible) | ||
+ | Set Target Current Action 0x04 (HP damage) to XA * YA | ||
+ | Set Target Current Action 0x25 (Attack Type) to 0x80 (HP damage) | ||
+ | ------------------------------------------------------------------------------------------------------ | ||
+ | 001886a4: 27bdffe8 addiu r29,r29,-0x0018 | ||
001886a8: afbf0010 sw r31,0x0010(r29) | 001886a8: afbf0010 sw r31,0x0010(r29) | ||
− | 001886ac: 0c06217e jal 0x001885f8 XA Modifying Statuses/Support ( | + | 001886ac: 0c06217e jal 0x001885f8 {{f/jal|Physical XA Modifying Statuses/Support|Physical XA Modifying Statuses/Support}} Modify Ability XA (Support Abilities, Status, Compatibility) |
001886b0: 00000000 nop | 001886b0: 00000000 nop | ||
− | 001886b4: 0c06193e jal 0x001864f8 Critical Hit Calculation ( | + | 001886b4: 0c06193e jal 0x001864f8 {{f/jal|Critical Hit Calculation|Critical Hit Calculation}} If Critical Hit : Increase XA (+0% to +100%) Add Knockback (if possible) |
001886b8: 00000000 nop | 001886b8: 00000000 nop | ||
− | 001886bc: 0c06195a jal 0x00186568 | + | 001886bc: 0c06195a jal 0x00186568 {{f/jal|XA * YA Calculation|XA * YA Calculation}} Store XA*YA as Target Current Action HP damage (TCA 0x04) and Set TCA Attack type to 0x80 (HP damage) |
001886c0: 00000000 nop | 001886c0: 00000000 nop | ||
001886c4: 8fbf0010 lw r31,0x0010(r29) | 001886c4: 8fbf0010 lw r31,0x0010(r29) | ||
Line 11: | Line 18: | ||
001886cc: 03e00008 jr r31 | 001886cc: 03e00008 jr r31 | ||
001886d0: 00000000 nop | 001886d0: 00000000 nop | ||
− | ''' | + | === Return Locations === |
− | + | '''Battle.bin''' | |
− | + | 00188660: [[Weapon_Damage_Calculation]] | |
+ | 00188c14: [[03_Dmg_(WP%5E2)]] | ||
+ | 00188ccc: [[05_Dmg_(Weapon)]] | ||
+ | 00188d24: [[06_AbsHP_(Weapon)]] | ||
+ | 00189b50: [[2D_Dmg_(PA*(WP%2BY))_100%25_Status]] | ||
+ | 00189c14: [[2E_Equipped:Break_Dmg_(PA*WP)]] | ||
+ | 00189c78: [[2F_AbsMP_(PA*WP)]] | ||
+ | 00189cb8: [[30_AbsHP_(PA*WP)]] |
Latest revision as of 20:01, 5 April 2022
No Parameters - Returns Nothing Modify Ability XA (Support abilities, Statuses, Compatibility, Critical Hit) Add Knockback flags if critical hit (and it's possible) Set Target Current Action 0x04 (HP damage) to XA * YA Set Target Current Action 0x25 (Attack Type) to 0x80 (HP damage) ------------------------------------------------------------------------------------------------------ 001886a4: 27bdffe8 addiu r29,r29,-0x0018 001886a8: afbf0010 sw r31,0x0010(r29) 001886ac: 0c06217e jal 0x001885f8 -->Physical XA Modifying Statuses/Support Modify Ability XA (Support Abilities, Status, Compatibility) 001886b0: 00000000 nop 001886b4: 0c06193e jal 0x001864f8 -->Critical Hit Calculation If Critical Hit : Increase XA (+0% to +100%) Add Knockback (if possible) 001886b8: 00000000 nop 001886bc: 0c06195a jal 0x00186568 -->XA * YA Calculation Store XA*YA as Target Current Action HP damage (TCA 0x04) and Set TCA Attack type to 0x80 (HP damage) 001886c0: 00000000 nop 001886c4: 8fbf0010 lw r31,0x0010(r29) 001886c8: 27bd0018 addiu r29,r29,0x0018 001886cc: 03e00008 jr r31 001886d0: 00000000 nop
Return Locations
Battle.bin 00188660: Weapon_Damage_Calculation 00188c14: 03_Dmg_(WP^2) 00188ccc: 05_Dmg_(Weapon) 00188d24: 06_AbsHP_(Weapon) 00189b50: 2D_Dmg_(PA*(WP+Y))_100%_Status 00189c14: 2E_Equipped:Break_Dmg_(PA*WP) 00189c78: 2F_AbsMP_(PA*WP) 00189cb8: 30_AbsHP_(PA*WP)