2D Dmg (PA*(WP+Y)) 100% Status
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00189b20: 27bdffe8 addiu r29,r29,-0x0018 | 00189b24: afbf0010 sw r31,0x0010(r29) | 00189b28: 0c062144 jal 0x00188510 |-->Physical_Evade_Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 00189b2c: 00000000 nop | 00189b30: 14400014 bne r2,r0,0x00189b84 #If Attack is not evaded 00189b34: 00000000 nop | 00189b38: 0c061797 jal 0x00185e5c |-->Store PA and WP + Y XA is Attacker's PA and YA is WP + Y 00189b3c: 00000000 nop | 00189b40: 0c0617e9 jal 0x00185fa4 |-->Weapon_Element_Strengthen XA + 25% if Weapon Element is strengthened 00189b44: 00000000 nop | 00189b48: 0c0621a9 jal 0x001886a4 |-->Physical Dmg calculation Modify XA (Support-Statuses-Compat-Critical Hit), Might add Knockback, Set TCA HP damage to XA*YA 00189b4c: 00000000 nop | 00189b50: 0c061bf4 jal 0x00186fd0 |-->Elemental Damage Modification (Prep) Cancel Action / Enable Absorption flags and/or Modify HP damage 00189b54: 00000000 nop | 00189b58: 3c028019 lui r2,0x8019 | 00189b5c: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 00189b60: 00000000 nop | 00189b64: 90420000 lbu r2,0x0000(r2) |r2 = TCA hit flag 00189b68: 00000000 nop | 00189b6c: 10400005 beq r2,r0,0x00189b84 #If Attack hits (not canceled by elements) 00189b70: 00000000 nop | 00189b74: 0c061c3f jal 0x001870fc |-->Elemental_Absorption HP damage becomes HP recovery - Changes Attack Type from 0x80 to 0x40 (HP recovery) 00189b78: 00000000 nop | 00189b7c: 0c061fad jal 0x00187eb4 |-->Apply status (to action) - (Preserve hit status, evade type, hit %) Update Target Current Action status infliction/Removal 00189b80: 00000000 nop | 00189b84: 8fbf0010 lw r31,0x0010(r29) END 00189b88: 27bd0018 addiu r29,r29,0x0018 00189b8c: 03e00008 jr r31 00189b90: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup