Difference between revisions of "Magical Evade Calculation"
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(Created page with " Magical Evade Calculation: 001885b8: 27bdffe8 addiu r29,r29,0xffe8 001885bc: afbf0010 sw r31,0x0010(r29) 001885c0: 0c061471 jal 0x001851c4 #Magical Equipment Settings 00...") |
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− | + | No Parameters | |
− | 001885b8: 27bdffe8 addiu r29,r29, | + | |
− | 001885bc: afbf0010 sw r31,0x0010(r29) | + | Returns r2 = 0x00 if Attack hits / Else 0x01 |
− | 001885c0: 0c061471 jal 0x001851c4 | + | |
− | 001885c4: 00000000 nop | + | Set Ability base Hit and Ability Evade bytes (Accessory, Right and Left hands) |
− | 001885c8: 0c06152e jal 0x001854b8 | + | Modify Evade bytes or base hit (Status, support) |
− | 001885cc: 00000000 nop | + | Roll Evade bytes Vs Base Hit |
− | 001885d0: 0c0614df jal 0x0018537c | + | ---------------------------------------------------------------------------------- |
− | 001885d4: 00000000 nop | + | 001885b8: 27bdffe8 addiu r29,r29,-0x0018 |
− | 001885d8: 0c0614fd jal 0x001853f4 | + | 001885bc: afbf0010 sw r31,0x0010(r29) |
− | 001885dc: 00000000 nop | + | 001885c0: 0c061471 jal 0x001851c4 |{{f/jal|Equipment Evasion Setting (Magical) |Equipment Evasion Setting (Magical) }} Set Base Hit to 100 / Set Ability Acc. Right Hand and Left Hand Evasion |
− | 001885e0: 0c062122 jal 0x00188488 | + | 001885c4: 00000000 nop | |
− | 001885e4: 00000000 nop | + | 001885c8: 0c06152e jal 0x001854b8 |{{f/jal|Transparent Calculation|Transparent Calculation}} Nullify the All Ability Evasion bytes if Attacker uses Concentration |
− | 001885e8: 8fbf0010 lw r31,0x0010(r29) | + | 001885cc: 00000000 nop | |
− | 001885ec: 27bd0018 addiu r29,r29,0x0018 | + | 001885d0: 0c0614df jal 0x0018537c |{{f/jal|Abandon Calculation |Abandon Calculation }} If target as abandon (and it is usable) --> Ability Base Hit/2 |
− | 001885f0: 03e00008 jr r31 | + | 001885d4: 00000000 nop | |
− | 001885f4: 00000000 nop | + | 001885d8: 0c0614fd jal 0x001853f4 |{{f/jal|Evasion Changes due to Statuses|Evasion Changes due to Statuses}} Nullify all Ability evasion bytes based on Target status - Ability Base Hit/2 if target defending |
+ | 001885dc: 00000000 nop | | ||
+ | 001885e0: 0c062122 jal 0x00188488 |{{f/jal|Calculate Hit %|Calculate Hit %}} If Ability is evadeable : Roll the All Ability Evade bytes (one after another) against Ability base Hit | ||
+ | 001885e4: 00000000 nop | | ||
+ | 001885e8: 8fbf0010 lw r31,0x0010(r29) | ||
+ | 001885ec: 27bd0018 addiu r29,r29,0x0018 | ||
+ | 001885f0: 03e00008 jr r31 | ||
+ | 001885f4: 00000000 nop | ||
+ | === Return Locations === | ||
+ | '''Battle.bin ''' | ||
+ | 00188d94: [[08_Dmg_F(MA*Y)|Formula 08 - Dmg F(MA*Y)]] | ||
+ | 00188e04: [[09_Dmg_(Y/100)%25_Hit_F(MA%2BX)%25|Formula 09 - Dmg (Y/100)% Hit F(MA+X)%]] | ||
+ | 00188e88: [[0A_Hit_F(MA%2BX)%25|Formula 0A - Hit F(MA+X)%]] | ||
+ | 00188fd4: [[0E_Dmg_(Y)%25_Hit_F(MA%2BX)%25_100%25_Status_Hide_Status|Formula 0E - Dmg (Y)% Hit F(MA+X)% 100% Status Hide Status]] | ||
+ | 00189094: [[0F_AbsMP_(Y)%25_Hit_F(MA%2BX)%25|Formula 0F - AbsMP(Y%) Hit F(MA+X)%]] | ||
+ | 001890e8: [[10_AbsHP_(Y)%25_Hit_F(MA%2BX)%25|Formula 10 - AbsHP(Y%) Hit F(MA+X)%]] | ||
+ | 001891bc: [[15_Set_CT00_Hit_F(MA%2BX)%25|Formula 15 - Set CT00 Hit F(MA+X)%]] | ||
+ | 00189214: [[16_DmgMP_(TarCurMP)_Hit_F(MA%2BX)%25|Formula 16 - DmgMP (TarCurMP) Hit F(MA+X)%]] | ||
+ | 0018926c: [[17_Dmg_(TarCurHP-1)_Hit_F(MA%2BX)%25|Formula 17 - Dmg (TarCurHP-1) Hit F(MA+X)%]] | ||
+ | 001892bc: [[1A_Hit_F(MA%2BY)%25_//_-PA/MA/SP_(X)|Formula 1A - Hit F(MA+Y)% // -PA/MA/SP (X)]] | ||
+ | 0018934c: [[1B_DmgMP_(MA%2BY)%25_Hit_F(X)%25|Formula 1B - DmgMP (MA+Y)% Hit F(X)%]] | ||
+ | 00189444: [[1E_Dmg_((MA%2BY)*MA/2)#Hit.28Rdm.281.2CX.29.29|Formula 1E - Dmg ((MA+Y)*MA/2)]] | ||
+ | 00189474: [[1F_Dmg_((100-CasF)*(100-TarF)*(MA%2BY)*MA/2)#Hit.28Rdm.281.2CX.29.29|Formula 1F - Dmg ((100-CasF)*(100-TarF)*(MA+Y)*MA/2)]] | ||
+ | 001896c4: [[24_Dmg_((PA%2BY)/2*MA)|Formula 24 - Dmg ((PA+Y)/2*MA)]] | ||
+ | 00189fdc: [[3D_Hit_(MA%2BX)%25|Formula 3D - Hit (MA+X)%]] | ||
+ | 0018a430: [[4E_Dmg_(MA*Y)|Formula 3E - Dmg (MA*Y)]] | ||
+ | 0018a5f4: [[53_Dmg_(X)%25_Hit_(MA%2BX)%25|Formula 53 - Dmg (X)% Hit (MA+X)%]] | ||
+ | 0018a6a8: [[55_–PA_(Y)_Hit_(MA%2BX)%25|Formula 55 - –PA (Y) Hit (MA+X)%]] | ||
+ | 0018a708: [[56_–MA_(Y)_Hit_(MA%2BX)%25|Formula 56 - –MA (Y) Hit (MA+X)%]] | ||
+ | 0018a918: [[59_–Lvl(1)_Hit_(MA%2BX)%25|Formula 59 - –Lvl(1) Hit (MA+X)%]] | ||
+ | 0018aaa8: [[5E_Dmg_((MA%2BY)/2*MA)#Hit_.28X.2B1.29_Status|Formula 5E - Dmg ((MA+Y)/2*MA)]] | ||
+ | 0018aad8: [[5F_Dmg_((MA%2BY)/2*MA)|Formula 5F - Dmg ((MA+Y)/2*MA)]] | ||
+ | 0018ab28: [[61_–Brave_(Y)_Hit_F(MA%2BX)%25|Formula 61 - –Brave (Y) Hit F(MA+X)%]] | ||
+ | 0018ab68: [[62_–Brave_(Y)_Hit_(MA%2BX)%25|Formula 62 - –Brave (Y) Hit (MA+X)%]] |
Latest revision as of 18:50, 13 April 2022
No Parameters Returns r2 = 0x00 if Attack hits / Else 0x01 Set Ability base Hit and Ability Evade bytes (Accessory, Right and Left hands) Modify Evade bytes or base hit (Status, support) Roll Evade bytes Vs Base Hit ---------------------------------------------------------------------------------- 001885b8: 27bdffe8 addiu r29,r29,-0x0018 001885bc: afbf0010 sw r31,0x0010(r29) 001885c0: 0c061471 jal 0x001851c4 |-->Equipment Evasion Setting (Magical) Set Base Hit to 100 / Set Ability Acc. Right Hand and Left Hand Evasion 001885c4: 00000000 nop | 001885c8: 0c06152e jal 0x001854b8 |-->Transparent Calculation Nullify the All Ability Evasion bytes if Attacker uses Concentration 001885cc: 00000000 nop | 001885d0: 0c0614df jal 0x0018537c |-->Abandon Calculation If target as abandon (and it is usable) --> Ability Base Hit/2 001885d4: 00000000 nop | 001885d8: 0c0614fd jal 0x001853f4 |-->Evasion Changes due to Statuses Nullify all Ability evasion bytes based on Target status - Ability Base Hit/2 if target defending 001885dc: 00000000 nop | 001885e0: 0c062122 jal 0x00188488 |-->Calculate Hit % If Ability is evadeable : Roll the All Ability Evade bytes (one after another) against Ability base Hit 001885e4: 00000000 nop | 001885e8: 8fbf0010 lw r31,0x0010(r29) 001885ec: 27bd0018 addiu r29,r29,0x0018 001885f0: 03e00008 jr r31 001885f4: 00000000 nop
Return Locations
Battle.bin 00188d94: Formula 08 - Dmg F(MA*Y) 00188e04: Formula 09 - Dmg (Y/100)% Hit F(MA+X)% 00188e88: Formula 0A - Hit F(MA+X)% 00188fd4: Formula 0E - Dmg (Y)% Hit F(MA+X)% 100% Status Hide Status 00189094: Formula 0F - AbsMP(Y%) Hit F(MA+X)% 001890e8: Formula 10 - AbsHP(Y%) Hit F(MA+X)% 001891bc: Formula 15 - Set CT00 Hit F(MA+X)% 00189214: Formula 16 - DmgMP (TarCurMP) Hit F(MA+X)% 0018926c: Formula 17 - Dmg (TarCurHP-1) Hit F(MA+X)% 001892bc: Formula 1A - Hit F(MA+Y)% // -PA/MA/SP (X) 0018934c: Formula 1B - DmgMP (MA+Y)% Hit F(X)% 00189444: Formula 1E - Dmg ((MA+Y)*MA/2) 00189474: Formula 1F - Dmg ((100-CasF)*(100-TarF)*(MA+Y)*MA/2) 001896c4: Formula 24 - Dmg ((PA+Y)/2*MA) 00189fdc: Formula 3D - Hit (MA+X)% 0018a430: Formula 3E - Dmg (MA*Y) 0018a5f4: Formula 53 - Dmg (X)% Hit (MA+X)% 0018a6a8: Formula 55 - –PA (Y) Hit (MA+X)% 0018a708: Formula 56 - –MA (Y) Hit (MA+X)% 0018a918: Formula 59 - –Lvl(1) Hit (MA+X)% 0018aaa8: Formula 5E - Dmg ((MA+Y)/2*MA) 0018aad8: Formula 5F - Dmg ((MA+Y)/2*MA) 0018ab28: Formula 61 - –Brave (Y) Hit F(MA+X)% 0018ab68: Formula 62 - –Brave (Y) Hit (MA+X)%