1E Dmg ((MA+Y)*MA/2)
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Hard coded mechanics : This formula is a multi Hit formula. Number of hits = random from 1 to Ability X (See here : line 0017d5e0) ---------------------------------------------------------------------------------------------------------- 00189434: 27bdffe8 addiu r29,r29,-0x0018 | 00189438: afbf0010 sw r31,0x0010(r29) | 0018943c: 0c06216e jal 0x001885b8 |-->Magical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit 00189440: 00000000 nop | 00189444: 14400003 bne r2,r0,0x00189454 #If Attack is not Evaded 00189448: 00000000 nop | 0018944c: 0c062269 jal 0x001889a4 |-->2Truth/Formula 5E-5F Calculate damage Set Damage (MA * (MA+Y)/2) - Altered by M-Support/Status/Element - Roll Status Proc (19%) 00189450: 00000000 nop | 00189454: 8fbf0010 lw r31,0x0010(r29) END 00189458: 27bd0018 addiu r29,r29,0x0018 0018945c: 03e00008 jr r31 00189460: 00000000 nop
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Battle.bin 0018b97c - Pre Formula Setup