Difference between revisions of "Damage Calculation"
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'''Return Locations''' | '''Return Locations''' | ||
00188638 - [[Weapon Damage Calculation]] | 00188638 - [[Weapon Damage Calculation]] | ||
− | 00188be4 - Formula 03 | + | 00188be4 - Formula [[03 Dmg (WP^2)]] |
− | 00188c9c - Formula 05 | + | 00188c9c - Formula [[05 Dmg_(Weapon)]] |
− | 00188cf4 - Formula 06 | + | 00188cf4 - Formula [[06 AbsHP_(Weapon)]] |
− | 00189b20 - Formula | + | 00189b20 - Formula [[2D Dmg_(PA*(WP+Y)) 100% Status]] |
− | 00189b94 - Formula | + | 00189b94 - Formula [[2E Equipped:Break Dmg_(PA*WP)]] |
− | 00189c50 - Formula | + | 00189c50 - Formula [[2F AbsMP_(PA*WP)]] |
− | 00189c90 - Formula 30 | + | 00189c90 - Formula [[30 AbsHP_(PA*WP)]] |
Revision as of 15:23, 22 September 2016
001886a4: 27bdffe8 addiu r29,r29,0xffe8 001886a8: afbf0010 sw r31,0x0010(r29) 001886ac: 0c06217e jal 0x001885f8 Physical XA Modifying Statuses/Support (Plus Compat) 001886b0: 00000000 nop 001886b4: 0c06193e jal 0x001864f8 Critical Hit Calculation (Includes Knockback) 001886b8: 00000000 nop 001886bc: 0c06195a jal 0x00186568 XA * YA Calculation 001886c0: 00000000 nop 001886c4: 8fbf0010 lw r31,0x0010(r29) 001886c8: 27bd0018 addiu r29,r29,0x0018 001886cc: 03e00008 jr r31 001886d0: 00000000 nop
Return Locations
00188638 - Weapon Damage Calculation 00188be4 - Formula 03 Dmg (WP^2) 00188c9c - Formula 05 Dmg_(Weapon) 00188cf4 - Formula 06 AbsHP_(Weapon) 00189b20 - Formula 2D Dmg_(PA*(WP+Y)) 100% Status 00189b94 - Formula 2E Equipped:Break Dmg_(PA*WP) 00189c50 - Formula 2F AbsMP_(PA*WP) 00189c90 - Formula 30 AbsHP_(PA*WP)