Difference between revisions of "Sleep Check"
Jump to navigation
Jump to search
m |
|||
Line 1: | Line 1: | ||
− | Sleep Check: | + | Sleep Check: |
− | 001875fc: 3c028019 lui r2,0x8019 | + | |
− | 00187600: 8c422d98 lw r2,0x2d98(r2) | + | No Parameters - Returns nothing |
− | 00187604: 27bdffe8 addiu r29,r29, | + | |
− | 00187608: afbf0010 sw r31,0x0010(r29) | + | If Target is Sleeping, Forces the Attack to miss |
− | 0018760c: 9042005c lbu r2,0x005c(r2) | + | --------------------------------------------------------------- |
− | 00187610: 00000000 nop | + | 001875fc: 3c028019 lui r2,0x8019 | |
− | 00187614: 30420010 andi r2,r2,0x0010 | + | 00187600: 8c422d98 lw r2,0x2d98(r2) |{{f/adr|<nowiki>r2 = Target data pointer</nowiki>}} |
− | 00187618: 10400003 beq r2,r0,0x00187628 | + | 00187604: 27bdffe8 addiu r29,r29,-0x0018 | |
− | 0018761c: 00000000 nop | + | 00187608: afbf0010 sw r31,0x0010(r29) | |
− | 00187620: 0c0610c3 jal 0x0018430c | + | 0018760c: 9042005c lbu r2,0x005c(r2) |{{f/load|<nowiki>r2 = Target Current Statuses (5th set)</nowiki>}} |
− | 00187624: 00000000 nop | + | 00187610: 00000000 nop | |
− | 00187628: 8fbf0010 lw r31,0x0010(r29) | + | 00187614: 30420010 andi r2,r2,0x0010 |{{f/std|<nowiki>r2 = 0x10 if Target has Sleep</nowiki>}} |
− | 0018762c: 27bd0018 addiu r29,r29,0x0018 | + | 00187618: 10400003 beq r2,r0,0x00187628 {{f/Cond|If Target is sleeping}} |
− | 00187630: 03e00008 jr r31 | + | 0018761c: 00000000 nop | |
− | 00187634: 00000000 nop | + | 00187620: 0c0610c3 jal 0x0018430c |{{f/jal|Force_Attack_Miss|Force_Attack_Miss}} TCA hit flag = 0x00, Evade type = 0x07, Hit% = 0% |
+ | 00187624: 00000000 nop | | ||
+ | 00187628: 8fbf0010 lw r31,0x0010(r29) END | ||
+ | 0018762c: 27bd0018 addiu r29,r29,0x0018 | ||
+ | 00187630: 03e00008 jr r31 | ||
+ | 00187634: 00000000 nop | ||
− | + | === Return Locations === | |
− | == Return Locations == | + | '''Battle.bin''' |
− | + | 0018938c: [[1C Hit_(X)%]] | |
− | + | 001893e8: [[1D Hit_(X)% ]] | |
− | + | 001899b4: [[2A Hit_(MA+X)% // AffectBraveOrFaith(Y)]] | |
− | |||
− |
Latest revision as of 20:10, 17 April 2022
Sleep Check: No Parameters - Returns nothing If Target is Sleeping, Forces the Attack to miss --------------------------------------------------------------- 001875fc: 3c028019 lui r2,0x8019 | 00187600: 8c422d98 lw r2,0x2d98(r2) |r2 = Target data pointer 00187604: 27bdffe8 addiu r29,r29,-0x0018 | 00187608: afbf0010 sw r31,0x0010(r29) | 0018760c: 9042005c lbu r2,0x005c(r2) |r2 = Target Current Statuses (5th set) 00187610: 00000000 nop | 00187614: 30420010 andi r2,r2,0x0010 |r2 = 0x10 if Target has Sleep 00187618: 10400003 beq r2,r0,0x00187628 #If Target is sleeping 0018761c: 00000000 nop | 00187620: 0c0610c3 jal 0x0018430c |-->Force_Attack_Miss TCA hit flag = 0x00, Evade type = 0x07, Hit% = 0% 00187624: 00000000 nop | 00187628: 8fbf0010 lw r31,0x0010(r29) END 0018762c: 27bd0018 addiu r29,r29,0x0018 00187630: 03e00008 jr r31 00187634: 00000000 nop
Return Locations
Battle.bin 0018938c: 1C Hit_(X)% 001893e8: 1D Hit_(X)% 001899b4: 2A Hit_(MA+X)% // AffectBraveOrFaith(Y)