Difference between revisions of "W1 High Mod Gun"
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(Created page with "000a6a86: 0004 LoadFrameWait(00,04) 000a6a88: 010c LoadFrameWait(01,0c) 000a6a8a: 0202 LoadFrameWait(02,02) 000a6a8c: 0302 LoadFrameWait(03,02) 000a6a8e: fff20206 QueueSpriteA...") |
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− | 000a6a86: 0004 LoadFrameWait(00,04) | + | 000a6a86: 0004 LoadFrameWait(00,04) |
− | 000a6a88: 010c LoadFrameWait(01,0c) | + | 000a6a88: 010c LoadFrameWait(01,0c) |
− | 000a6a8a: 0202 LoadFrameWait(02,02) | + | 000a6a8a: 0202 LoadFrameWait(02,02) |
− | 000a6a8c: 0302 LoadFrameWait(03,02) | + | 000a6a8c: 0302 LoadFrameWait(03,02) |
− | 000a6a8e: fff20206 QueueSpriteAnim(02,06) #queue effect animation 6 | + | 000a6a8e: fff20206 QueueSpriteAnim(02,06) #queue effect animation 6 |
− | 000a6a92: 0402 LoadFrameWait(04,02) | + | 000a6a92: 0402 LoadFrameWait(04,02) |
− | 000a6a94: 0a02 LoadFrameWait(0a,02) | + | 000a6a94: 0a02 LoadFrameWait(0a,02) |
− | 000a6a96: 0b0e LoadFrameWait(0b,0e) | + | 000a6a96: 0b0e LoadFrameWait(0b,0e) |
− | 000a6a98: 0b02 LoadFrameWait(0b,02) | + | 000a6a98: 0b02 LoadFrameWait(0b,02) |
− | 000a6a9a: ffd6fe WeaponSheatheCheck(-2) #loop until can finish | + | 000a6a9a: ffd6fe WeaponSheatheCheck(-2) #loop until can finish |
− | 000a6a9d: 0702 LoadFrameWait(07,02) | + | 000a6a9d: 0702 LoadFrameWait(07,02) |
− | 000a6a9f: 0702 LoadFrameWait(07,02) #why is this repeated? | + | 000a6a9f: 0702 LoadFrameWait(07,02) #why is this repeated? |
− | 000a6aa1: fffe EndAnimation() | + | 000a6aa1: fffe EndAnimation() |
Revision as of 09:42, 2 October 2021
000a6a86: 0004 LoadFrameWait(00,04) 000a6a88: 010c LoadFrameWait(01,0c) 000a6a8a: 0202 LoadFrameWait(02,02) 000a6a8c: 0302 LoadFrameWait(03,02) 000a6a8e: fff20206 QueueSpriteAnim(02,06) #queue effect animation 6 000a6a92: 0402 LoadFrameWait(04,02) 000a6a94: 0a02 LoadFrameWait(0a,02) 000a6a96: 0b0e LoadFrameWait(0b,0e) 000a6a98: 0b02 LoadFrameWait(0b,02) 000a6a9a: ffd6fe WeaponSheatheCheck(-2) #loop until can finish 000a6a9d: 0702 LoadFrameWait(07,02) 000a6a9f: 0702 LoadFrameWait(07,02) #why is this repeated? 000a6aa1: fffe EndAnimation()