Difference between revisions of "W1 High Mod Gun"

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(Created page with "000a6a86: 0004 LoadFrameWait(00,04) 000a6a88: 010c LoadFrameWait(01,0c) 000a6a8a: 0202 LoadFrameWait(02,02) 000a6a8c: 0302 LoadFrameWait(03,02) 000a6a8e: fff20206 QueueSpriteA...")
 
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000a6a86: 0004 LoadFrameWait(00,04)
+
000a6a86: 0004 LoadFrameWait(00,04)
000a6a88: 010c LoadFrameWait(01,0c)
+
000a6a88: 010c LoadFrameWait(01,0c)
000a6a8a: 0202 LoadFrameWait(02,02)
+
000a6a8a: 0202 LoadFrameWait(02,02)
000a6a8c: 0302 LoadFrameWait(03,02)
+
000a6a8c: 0302 LoadFrameWait(03,02)
000a6a8e: fff20206 QueueSpriteAnim(02,06) #queue effect animation 6
+
000a6a8e: fff20206 QueueSpriteAnim(02,06) #queue effect animation 6
000a6a92: 0402 LoadFrameWait(04,02)
+
000a6a92: 0402 LoadFrameWait(04,02)
000a6a94: 0a02 LoadFrameWait(0a,02)
+
000a6a94: 0a02 LoadFrameWait(0a,02)
000a6a96: 0b0e LoadFrameWait(0b,0e)
+
000a6a96: 0b0e LoadFrameWait(0b,0e)
000a6a98: 0b02 LoadFrameWait(0b,02)
+
000a6a98: 0b02 LoadFrameWait(0b,02)
000a6a9a: ffd6fe WeaponSheatheCheck(-2) #loop until can finish
+
000a6a9a: ffd6fe WeaponSheatheCheck(-2) #loop until can finish
000a6a9d: 0702 LoadFrameWait(07,02)
+
000a6a9d: 0702 LoadFrameWait(07,02)
000a6a9f: 0702 LoadFrameWait(07,02) #why is this repeated?
+
000a6a9f: 0702 LoadFrameWait(07,02) #why is this repeated?
000a6aa1: fffe EndAnimation()
+
000a6aa1: fffe EndAnimation()

Revision as of 09:42, 2 October 2021

000a6a86: 0004 LoadFrameWait(00,04)
000a6a88: 010c LoadFrameWait(01,0c)
000a6a8a: 0202 LoadFrameWait(02,02)
000a6a8c: 0302 LoadFrameWait(03,02)
000a6a8e: fff20206 QueueSpriteAnim(02,06)		#queue effect animation 6
000a6a92: 0402 LoadFrameWait(04,02)
000a6a94: 0a02 LoadFrameWait(0a,02)
000a6a96: 0b0e LoadFrameWait(0b,0e)
000a6a98: 0b02 LoadFrameWait(0b,02)
000a6a9a: ffd6fe WeaponSheatheCheck(-2)		#loop until can finish
000a6a9d: 0702 LoadFrameWait(07,02)
000a6a9f: 0702 LoadFrameWait(07,02)		#why is this repeated?
000a6aa1: fffe EndAnimation()