Difference between revisions of "W1 High Mod Bow"
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(Created page with "000a6b19: 1004 LoadFrameWait(10,04) 000a6b1b: 110a LoadFrameWait(11,0a) 000a6b1d: 1302 LoadFrameWait(13,02) 000a6b1f: 1302 LoadFrameWait(13,02) 000a6b21: 1602 LoadFrameWait(16...") |
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− | 000a6b19: 1004 LoadFrameWait(10,04) | + | 000a6b19: 1004 LoadFrameWait(10,04) |
− | 000a6b1b: 110a LoadFrameWait(11,0a) | + | 000a6b1b: 110a LoadFrameWait(11,0a) |
− | 000a6b1d: 1302 LoadFrameWait(13,02) | + | 000a6b1d: 1302 LoadFrameWait(13,02) |
− | 000a6b1f: 1302 LoadFrameWait(13,02) | + | 000a6b1f: 1302 LoadFrameWait(13,02) |
− | 000a6b21: 1602 LoadFrameWait(16,02) | + | 000a6b21: 1602 LoadFrameWait(16,02) |
− | 000a6b23: fff2020b QueueSpriteAnim(02,0b) #queues effect animation b | + | 000a6b23: fff2020b QueueSpriteAnim(02,0b) #queues effect animation b |
− | 000a6b27: 1d0e LoadFrameWait(1d,0e) | + | 000a6b27: 1d0e LoadFrameWait(1d,0e) |
− | 000a6b29: 1d02 LoadFrameWait(1d,02) | + | 000a6b29: 1d02 LoadFrameWait(1d,02) |
− | 000a6b2b: ffd6fe WeaponSheatheCheck2(-2) #repeats until damage is gone | + | 000a6b2b: ffd6fe WeaponSheatheCheck2(-2) #repeats until damage is gone |
− | 000a6b2e: 1604 LoadFrameWait(16,04) | + | 000a6b2e: 1604 LoadFrameWait(16,04) |
− | 000a6b30: 1302 LoadFrameWait(13,02) | + | 000a6b30: 1302 LoadFrameWait(13,02) |
− | 000a6b32: fffe EndAnimation() | + | 000a6b32: fffe EndAnimation() |
Revision as of 10:33, 2 October 2021
000a6b19: 1004 LoadFrameWait(10,04) 000a6b1b: 110a LoadFrameWait(11,0a) 000a6b1d: 1302 LoadFrameWait(13,02) 000a6b1f: 1302 LoadFrameWait(13,02) 000a6b21: 1602 LoadFrameWait(16,02) 000a6b23: fff2020b QueueSpriteAnim(02,0b) #queues effect animation b 000a6b27: 1d0e LoadFrameWait(1d,0e) 000a6b29: 1d02 LoadFrameWait(1d,02) 000a6b2b: ffd6fe WeaponSheatheCheck2(-2) #repeats until damage is gone 000a6b2e: 1604 LoadFrameWait(16,04) 000a6b30: 1302 LoadFrameWait(13,02) 000a6b32: fffe EndAnimation()