Difference between revisions of "T1 Damaged shaking"
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(Created page with " FFD701 ?(01) #6e FFC2 ? #this animation continues onward FFD701 ?(01) #also, 6f animation points here? FFC2 ? #this animation continues onward FFC...") |
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− | FFD701 ?(01) | + | FFD701 ?(01) #6e |
− | FFC2 ? | + | FFC2 ? #this animation continues onward |
− | FFD701 ?(01) | + | FFD701 ?(01) #also, 6f animation points here? |
− | FFC2 ? | + | FFC2 ? #this animation continues onward (this does not seem like intended design. willing to bet this is dummied. |
− | FFC10D0C | + | FFC10D0C QueueDistortAnim(0D,0C) #70 points here? |
− | 4402 LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit? | + | 4402 LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit? |
− | FFC0FE | + | FFC0FE WaitForDistort(FE) |
− | FFC10310 | + | FFC10310 QueueDistortAnim(03,10) |
4402 LoadFrameWait(44, 02) | 4402 LoadFrameWait(44, 02) | ||
− | FFC0FE | + | FFC0FE WaitForDistort(FE) |
FFFF PauseAnimation() | FFFF PauseAnimation() | ||
− | FFC10D0C | + | FFC10D0C QueueDistortAnim(0D,0C) #71 |
4502 LoadFrameWait(45, 02) | 4502 LoadFrameWait(45, 02) | ||
− | FFC0FE | + | FFC0FE WaitForDistort(FE) |
− | FFC10310 | + | FFC10310 QueueDistortAnim(03,10) |
4502 LoadFrameWait(45, 02) | 4502 LoadFrameWait(45, 02) | ||
− | FFC0FE | + | FFC0FE WaitForDistort(FE) |
FFFF PauseAnimation() | FFFF PauseAnimation() |
Revision as of 22:58, 15 October 2022
FFD701 ?(01) #6e FFC2 ? #this animation continues onward FFD701 ?(01) #also, 6f animation points here? FFC2 ? #this animation continues onward (this does not seem like intended design. willing to bet this is dummied. FFC10D0C QueueDistortAnim(0D,0C) #70 points here? 4402 LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit? FFC0FE WaitForDistort(FE) FFC10310 QueueDistortAnim(03,10) 4402 LoadFrameWait(44, 02) FFC0FE WaitForDistort(FE) FFFF PauseAnimation() FFC10D0C QueueDistortAnim(0D,0C) #71 4502 LoadFrameWait(45, 02) FFC0FE WaitForDistort(FE) FFC10310 QueueDistortAnim(03,10) 4502 LoadFrameWait(45, 02) FFC0FE WaitForDistort(FE) FFFF PauseAnimation()