Difference between revisions of "25 Equipped: Break Hit (PA+WP+X)%"
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0018971c: 3c018019 lui r1,0x8019 | | 0018971c: 3c018019 lui r1,0x8019 | | ||
00189720: a02038e9 sb r0,0x38e9(r1) |{{f/store|Clear Current Ability Default to Attack flag}} | 00189720: a02038e9 sb r0,0x38e9(r1) |{{f/store|Clear Current Ability Default to Attack flag}} | ||
− | 00189724: 0c062144 jal 0x00188510 |{{f/jal|Physical Evade Calculation|Physical Evade Calculation}} | + | 00189724: 0c062144 jal 0x00188510 |{{f/jal|Physical Evade Calculation|Physical Evade Calculation}} If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 |
00189728: 00000000 nop | | 00189728: 00000000 nop | | ||
0018972c: 14400015 bne r2,r0,0x00189784 {{f/Cond|If Attack is not Evaded}} | 0018972c: 14400015 bne r2,r0,0x00189784 {{f/Cond|If Attack is not Evaded}} |
Latest revision as of 05:28, 22 April 2022
[25] 001896ec: 27bdffe8 addiu r29,r29,0xffe8 | 001896f0: afbf0010 sw r31,0x0010(r29) | 001896f4: 0c061e72 jal 0x001879c8 |-->Steal/Break/Might Sword Hard Coding Choose Item to break (from Ability ID), If ok : store item ID (Action 0x03) and set Action remove item flag (Action 0x19) 001896f8: 00000000 nop | 001896fc: 10400007 beq r2,r0,0x0018971c #If No item to break / wrong ability 00189700: 34020001 ori r2,r0,0x0001 |r2 = 0x01 00189704: 3c018019 lui r1,0x8019 | 00189708: a02238e9 sb r2,0x38e9(r1) |Enable Current Ability Default to Attack flag 0x801938e9 / 801938e9 0018970c: 0c062b56 jal 0x0018ad58 |-->Switch_Ability_to_default_Attack Perform a normal attack instead of used ability 00189710: 00000000 nop | 00189714: 080625e1 j 0x00189784 >>Jump to END 00189718: 00000000 nop | 0018971c: 3c018019 lui r1,0x8019 | 00189720: a02038e9 sb r0,0x38e9(r1) |Clear Current Ability Default to Attack flag 00189724: 0c062144 jal 0x00188510 |-->Physical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 00189728: 00000000 nop | 0018972c: 14400015 bne r2,r0,0x00189784 #If Attack is not Evaded 00189730: 00000000 nop | 00189734: 0c061797 jal 0x00185e5c |-->Store PA and WP + Y XA is Attacker's PA and YA is WP + Y 00189738: 00000000 nop | 0018973c: 0c0621b5 jal 0x001886d4 |-->Calculate_Accuracy_for_Physical Modify XA and YA (physical) and uses XA+YA as hit% - Returns r2 00189740: 00000000 nop | 00189744: 10400005 beq r2,r0,0x0018975c #If Attack miss 00189748: 00000000 nop | 0018974c: 3c028019 lui r2,0x8019 | 00189750: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 00189754: 080625e1 j 0x00189784 >>Jump to END 00189758: a4400010 sh r0,0x0010(r2) |Clear TCA Specials flags #Else : Attack Hits 0018975c: 0c061d8e jal 0x00187638 |-->Maintenance Attack is guarded if Target uses maintenance 00189760: 00000000 nop | 00189764: 3c038019 lui r3,0x8019 | 00189768: 8c632d90 lw r3,0x2d90(r3) |r3 = TCA data pointer 0018976c: 00000000 nop | 00189770: 90620000 lbu r2,0x0000(r3) |r2 = TCA hit flag 00189774: 00000000 nop | 00189778: 10400002 beq r2,r0,0x00189784 #If Attack is not guarded 0018977c: 34020004 ori r2,r0,0x0004 |r2 = 0x04 00189780: a4620010 sh r2,0x0010(r3) |Store TCA special flag - break item 00189784: 8fbf0010 lw r31,0x0010(r29) END 00189788: 27bd0018 addiu r29,r29,0x0018 0018978c: 03e00008 jr r31 00189790: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup