Calculate Accuracy for Physical
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No Parameters Returns r2 = 0x00 if Attack hits / Else 0x01 Modify Ability XA (Support, Status etc...) Modify Ability YA (Compat) Uses XA+YA as Hit% vs Random (0 to 100) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- 001886d4: 27bdffe8 addiu r29,r29,-0x0018 | 001886d8: afbf0010 sw r31,0x0010(r29) | 001886dc: 0c06217e jal 0x001885f8 |-->Physical_XA_Modifying_Statuses/Support Modify Ability XA (Support Abilities, Status, Compatibility) 001886e0: 00000000 nop | 001886e4: 0c061967 jal 0x0018659c |-->Set XA + YA for Status Formulas (Stupid section) XA+YA becomes TCA HP damage (YA is processed via compatibility) 001886e8: 00000000 nop | 001886ec: 0c061d44 jal 0x00187510 |-->Uses_HP_damage_as_Action_hit%25 HP damage becomes Hit% - Roll Hit% vs random (0 to 100), Set Action hit flag to miss if it fails 001886f0: 00000000 nop | 001886f4: 3c028019 lui r2,0x8019 | 001886f8: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 001886fc: 00000000 nop | 00188700: 90420000 lbu r2,0x0000(r2) |r2 = TCA hit flag 00188704: 00000000 nop | 00188708: 2c420001 sltiu r2,r2,0x0001 |r2 = 0x01 is attack miss / 0x00 if Attack hits 0018870c: 8fbf0010 lw r31,0x0010(r29) 00188710: 27bd0018 addiu r29,r29,0x0018 00188714: 03e00008 jr r31 00188718: 00000000 nop
Return Locations
Battle.bin 00189744: Formula 25 : Equipped: Break Hit (PA+WP+X)% 00189ab8: Formula 2B : Hit(PA+X)% -PA/MA/SP(X) 00189b00: Formula 2C : DmgMP (X)% Hit (PA+Y)%