Difference between revisions of "T1 High Mod Item Throw"

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m (Talcall moved page T1 High Mod Throw to T1 High Mod Item Throw: Same reason)
m
Line 1: Line 1:
 
   
 
   
 
  86: Throw front start
 
  86: Throw front start
  ffe2(11)
+
  SetLayerPriority(11)
 
  QueueSpriteAnim(01,1C) #Queue weapon animation 1C
 
  QueueSpriteAnim(01,1C) #Queue weapon animation 1C
 
  LoadFrameWait(56,04)
 
  LoadFrameWait(56,04)
Line 19: Line 19:
 
   
 
   
 
  87: Throw back start
 
  87: Throw back start
  ffe2(0B)
+
  SetLayerPriority(0B)
 
  QueueSpriteAnim(01,1D) #queue weapon animation 1D
 
  QueueSpriteAnim(01,1D) #queue weapon animation 1D
 
  LoadFrameWait(87,04)
 
  LoadFrameWait(87,04)

Revision as of 08:59, 6 September 2022

86: Throw front start
SetLayerPriority(11)
QueueSpriteAnim(01,1C)			#Queue weapon animation 1C
LoadFrameWait(56,04)
MoveBackward2()
LoadFrameWait(54,02)
LoadFrameWait(55,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
MoveForward2()
LoadFrameWait(56,02)
LoadFrameWait(57,02)
QueueThrowAnimation(0000)		#queues throw hardcoding 0?
MoveForward2()
LoadFrameWait(58,08)
PauseAnimation()


87: Throw back start
SetLayerPriority(0B)
QueueSpriteAnim(01,1D)			#queue weapon animation 1D
LoadFrameWait(87,04)
MoveBackward2()
LoadFrameWait(85,02)
LoadFrameWait(86,08)
WeaponSheatheCheck1(FE)
PlayAttackSound(00)
MoveForward2()
LoadFrameWait(87,02)
LoadFrameWait(88,02)
QueueThrowAnimation(0000)		#queues throw hardcoding 0?
MoveForward2()
LoadFrameWait(89,08)
PauseAnimation()


88: Throw front wait
LoadFrameWait(58,00)			#wait in this frame until item hits target


89: Throw back wait
LoadFrameWait(89,00)			#ditto


8a: Throw front finish
ffe2(11)
QueueSpriteAnim(01,20)
fff6(19)
MoveForward2()
LoadFrameWait(58,04)
MoveBackward2()			#move back to original position once throw is finished
LoadFrameWait(58,04)
PauseAnimation()


8b: Throw back finish
ffe2(11)
QueueSpriteAnim(01,21)
fff6(19)
MoveForward2()
LoadFrameWait(89,04)
MoveBackward2()			#move back into original position once throw is finished
LoadFrameWait(89,04)
PauseAnimation()