Difference between revisions of "T1 High Mod Item Throw"
Jump to navigation
Jump to search
m (Talcall moved page T1 High Mod Throw to T1 High Mod Item Throw: Same reason) |
m |
||
Line 1: | Line 1: | ||
86: Throw front start | 86: Throw front start | ||
− | + | SetLayerPriority(11) | |
QueueSpriteAnim(01,1C) #Queue weapon animation 1C | QueueSpriteAnim(01,1C) #Queue weapon animation 1C | ||
LoadFrameWait(56,04) | LoadFrameWait(56,04) | ||
Line 19: | Line 19: | ||
87: Throw back start | 87: Throw back start | ||
− | + | SetLayerPriority(0B) | |
QueueSpriteAnim(01,1D) #queue weapon animation 1D | QueueSpriteAnim(01,1D) #queue weapon animation 1D | ||
LoadFrameWait(87,04) | LoadFrameWait(87,04) |
Revision as of 08:59, 6 September 2022
86: Throw front start SetLayerPriority(11) QueueSpriteAnim(01,1C) #Queue weapon animation 1C LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) MoveForward2() LoadFrameWait(56,02) LoadFrameWait(57,02) QueueThrowAnimation(0000) #queues throw hardcoding 0? MoveForward2() LoadFrameWait(58,08) PauseAnimation() 87: Throw back start SetLayerPriority(0B) QueueSpriteAnim(01,1D) #queue weapon animation 1D LoadFrameWait(87,04) MoveBackward2() LoadFrameWait(85,02) LoadFrameWait(86,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) MoveForward2() LoadFrameWait(87,02) LoadFrameWait(88,02) QueueThrowAnimation(0000) #queues throw hardcoding 0? MoveForward2() LoadFrameWait(89,08) PauseAnimation() 88: Throw front wait LoadFrameWait(58,00) #wait in this frame until item hits target 89: Throw back wait LoadFrameWait(89,00) #ditto 8a: Throw front finish ffe2(11) QueueSpriteAnim(01,20) fff6(19) MoveForward2() LoadFrameWait(58,04) MoveBackward2() #move back to original position once throw is finished LoadFrameWait(58,04) PauseAnimation() 8b: Throw back finish ffe2(11) QueueSpriteAnim(01,21) fff6(19) MoveForward2() LoadFrameWait(89,04) MoveBackward2() #move back into original position once throw is finished LoadFrameWait(89,04) PauseAnimation()